Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2StatusMgr Struct Reference

#include <Z2StatusMgr.h>

+ Inheritance diagram for Z2StatusMgr:
+ Collaboration diagram for Z2StatusMgr:

Public Member Functions

 Z2StatusMgr ()
 
void heartGaugeOn ()
 
void processHeartGaugeSound ()
 
void talkIn ()
 
void talkOut ()
 
void menuIn ()
 
void menuOut ()
 
bool isMovieDemo ()
 
void setDemoName (char *)
 
void processTime ()
 
bool checkDayTime ()
 
void setEventBit (void *)
 
void setCameraPolygonPos (Vec *)
 
void setCameraGroupInfo (u8)
 
void setCameraInWaterDepth (float)
 
u8 getDemoStatus () const
 
void setHour (s32 hour)
 
void setMinute (s32 min)
 
void setWeekday (s32 day)
 
f32 getCameraInWaterDepth ()
 
f32 getCameraInWaterDepthRatio () const
 
u8 getHour ()
 
bool isPaused ()
 
bool isHeartGuageOn ()
 
void getCameraMapInfo (u32 info)
 
void setPauseFlag (u8 flag)
 
- Public Member Functions inherited from JASGlobalInstance< Z2StatusMgr >
 JASGlobalInstance (Z2StatusMgr *inst)
 
 JASGlobalInstance (bool param_1)
 
 ~JASGlobalInstance ()
 

Public Attributes

u8 mHour
 
u8 mMinute
 
u8 mWeekday
 
u8 field_0x03
 
s16 mTime
 
voidmEventBit
 
u8 mPauseFlag
 
u32 mCameraMapInfo
 
u32 field_0x14
 
f32 mUnderwaterDepth
 
f32 mCameraInWaterDepthRatio
 
Vec mPolygonPosition
 
u8 mDemoStatus
 
u8 mHeartGaugeOn
 

Additional Inherited Members

- Static Public Member Functions inherited from JASGlobalInstance< Z2StatusMgr >
static Z2StatusMgrgetInstance ()
 
- Static Public Attributes inherited from JASGlobalInstance< Z2StatusMgr >
static Z2StatusMgrsInstance
 

Constructor & Destructor Documentation

◆ Z2StatusMgr()

Z2StatusMgr::Z2StatusMgr ( )

Member Function Documentation

◆ checkDayTime()

bool Z2StatusMgr::checkDayTime ( )

◆ getCameraInWaterDepth()

f32 Z2StatusMgr::getCameraInWaterDepth ( )
inline

◆ getCameraInWaterDepthRatio()

f32 Z2StatusMgr::getCameraInWaterDepthRatio ( ) const
inline

◆ getCameraMapInfo()

void Z2StatusMgr::getCameraMapInfo ( u32  info)
inline

◆ getDemoStatus()

u8 Z2StatusMgr::getDemoStatus ( ) const
inline

◆ getHour()

u8 Z2StatusMgr::getHour ( )
inline

◆ heartGaugeOn()

void Z2StatusMgr::heartGaugeOn ( )

◆ isHeartGuageOn()

bool Z2StatusMgr::isHeartGuageOn ( )
inline

◆ isMovieDemo()

bool Z2StatusMgr::isMovieDemo ( )

◆ isPaused()

bool Z2StatusMgr::isPaused ( )
inline

◆ menuIn()

void Z2StatusMgr::menuIn ( )

◆ menuOut()

void Z2StatusMgr::menuOut ( )

◆ processHeartGaugeSound()

void Z2StatusMgr::processHeartGaugeSound ( )

◆ processTime()

void Z2StatusMgr::processTime ( )

◆ setCameraGroupInfo()

void Z2StatusMgr::setCameraGroupInfo ( u8  )

◆ setCameraInWaterDepth()

void Z2StatusMgr::setCameraInWaterDepth ( float  depth)

◆ setCameraPolygonPos()

void Z2StatusMgr::setCameraPolygonPos ( Vec i_polygonPos)

◆ setDemoName()

void Z2StatusMgr::setDemoName ( char demoName)

◆ setEventBit()

void Z2StatusMgr::setEventBit ( void i_eventBit)

◆ setHour()

void Z2StatusMgr::setHour ( s32  hour)
inline

◆ setMinute()

void Z2StatusMgr::setMinute ( s32  min)
inline

◆ setPauseFlag()

void Z2StatusMgr::setPauseFlag ( u8  flag)
inline

◆ setWeekday()

void Z2StatusMgr::setWeekday ( s32  day)
inline

◆ talkIn()

void Z2StatusMgr::talkIn ( )

◆ talkOut()

void Z2StatusMgr::talkOut ( )

Member Data Documentation

◆ field_0x03

u8 Z2StatusMgr::field_0x03

◆ field_0x14

u32 Z2StatusMgr::field_0x14

◆ mCameraInWaterDepthRatio

f32 Z2StatusMgr::mCameraInWaterDepthRatio

◆ mCameraMapInfo

u32 Z2StatusMgr::mCameraMapInfo

◆ mDemoStatus

u8 Z2StatusMgr::mDemoStatus

◆ mEventBit

void* Z2StatusMgr::mEventBit

◆ mHeartGaugeOn

u8 Z2StatusMgr::mHeartGaugeOn

◆ mHour

u8 Z2StatusMgr::mHour

◆ mMinute

u8 Z2StatusMgr::mMinute

◆ mPauseFlag

u8 Z2StatusMgr::mPauseFlag

◆ mPolygonPosition

Vec Z2StatusMgr::mPolygonPosition

◆ mTime

s16 Z2StatusMgr::mTime

◆ mUnderwaterDepth

f32 Z2StatusMgr::mUnderwaterDepth

◆ mWeekday

u8 Z2StatusMgr::mWeekday

The documentation for this struct was generated from the following files: