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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Fado. More...
#include <d_a_npc_aru.h>
Static Public Attributes | |
static void * | mCutNameList [7] |
static u8 | mCutList [84] |
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static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xfce - 0x568] |
bool | mLastGoatIn |
u8 | field_0xfce [0xfd8 - 0xfcf] |
Fado.
daNpc_Aru_c::~daNpc_Aru_c | ( | ) |
daNpc_Aru_c::daNpc_Aru_c | ( | daNpcT_faceMotionAnmData_c const * | param_0, |
daNpcT_motionAnmData_c const * | param_1, | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | param_2, | ||
int | param_3, | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | param_4, | ||
int | param_5, | ||
daNpcT_evtData_c const * | param_6, | ||
char ** | param_7 ) |
void daNpc_Aru_c::action | ( | ) |
void daNpc_Aru_c::adjustMoveDir | ( | ) |
void daNpc_Aru_c::afterJntAnm | ( | int | param_0 | ) |
void daNpc_Aru_c::beforeMove | ( | ) |
void daNpc_Aru_c::bullRunning | ( | void * | param_0 | ) |
void daNpc_Aru_c::checkChangeEvt | ( | ) |
void daNpc_Aru_c::checkChangeJoint | ( | int | param_0 | ) |
void daNpc_Aru_c::checkRemoveJoint | ( | int | param_0 | ) |
void daNpc_Aru_c::chkAction | ( | int(daNpc_Aru_c::* | param_0 )(void *) | ) |
void daNpc_Aru_c::chkBullRunningStage | ( | ) |
void daNpc_Aru_c::chkSkipFenceStage | ( | ) |
void daNpc_Aru_c::chkThrust | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Aru_c::create | ( | ) |
void daNpc_Aru_c::CreateHeap | ( | ) |
void daNpc_Aru_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Aru_c::ctrlJointCallBack | ( | J3DJoint * | param_0, |
int | param_1 ) |
void daNpc_Aru_c::cutEndBullRunning | ( | int | param_0 | ) |
void daNpc_Aru_c::cutGotoBullRunningStage | ( | int | param_0 | ) |
void daNpc_Aru_c::cutGotoSkipFenceStage | ( | int | param_0 | ) |
void daNpc_Aru_c::cutNoEntrance | ( | int | param_0 | ) |
void daNpc_Aru_c::cutRideOnHorse | ( | int | param_0 | ) |
void daNpc_Aru_c::cutSpeakTo | ( | int | param_0 | ) |
void daNpc_Aru_c::Delete | ( | ) |
void daNpc_Aru_c::Draw | ( | ) |
bool daNpc_Aru_c::drawDbgInfo | ( | ) |
void daNpc_Aru_c::duck | ( | int | param_0 | ) |
void daNpc_Aru_c::evtCutProc | ( | ) |
void daNpc_Aru_c::evtTalk | ( | ) |
void daNpc_Aru_c::Execute | ( | ) |
bool daNpc_Aru_c::getBackboneJointNo | ( | ) |
void daNpc_Aru_c::getCowP | ( | int | param_0 | ) |
s32 daNpc_Aru_c::getEyeballMaterialNo | ( | ) |
s32 daNpc_Aru_c::getFootLJointNo | ( | ) |
s32 daNpc_Aru_c::getFootRJointNo | ( | ) |
s32 daNpc_Aru_c::getHeadJointNo | ( | ) |
s32 daNpc_Aru_c::getNeckJointNo | ( | ) |
void daNpc_Aru_c::getType | ( | ) |
void daNpc_Aru_c::getUDoor_l_P | ( | ) |
void daNpc_Aru_c::getUDoor_r_P | ( | ) |
void daNpc_Aru_c::isDelete | ( | ) |
void daNpc_Aru_c::lookround | ( | s16 | param_0 | ) |
void daNpc_Aru_c::reset | ( | ) |
void daNpc_Aru_c::selectAction | ( | ) |
void daNpc_Aru_c::setAction | ( | int(daNpc_Aru_c::* | param_0 )(void *) | ) |
void daNpc_Aru_c::setAfterTalkMotion | ( | ) |
void daNpc_Aru_c::setAttnPos | ( | ) |
void daNpc_Aru_c::setCollision | ( | ) |
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inline |
void daNpc_Aru_c::setParam | ( | ) |
void daNpc_Aru_c::skipFence | ( | void * | param_0 | ) |
void daNpc_Aru_c::srchActorDirection | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Aru_c::srchActors | ( | ) |
void daNpc_Aru_c::srchCow | ( | void * | param_0, |
void * | param_1 ) |
void daNpc_Aru_c::srchUDoor | ( | void * | param_0, |
void * | param_1 ) |
void daNpc_Aru_c::talk | ( | void * | param_0 | ) |
void daNpc_Aru_c::wait | ( | void * | param_0 | ) |
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