Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Fado. More...
#include <d_a_npc_aru.h>
Static Public Attributes | |
static void * | mCutNameList [7] |
static u8 | mCutList [84] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xfd8 - 0x568] |
Additional Inherited Members | ||
Static Public Member Functions inherited from fopAc_ac_c | ||
static void | setStopStatus (u32 status) | |
Public Attributes inherited from fopAc_ac_c | ||
int | actor_type | |
create_tag_class | actor_tag | |
create_tag_class | draw_tag | |
profile_method_class * | sub_method | |
JKRSolidHeap * | heap | |
dEvt_info_c | eventInfo | |
dKy_tevstr_c | tevStr | |
u16 | setID | |
u8 | group | |
u8 | cullType | |
u8 | demoActorID | |
s8 | subtype | |
u8 | carryType | |
u32 | actor_status | |
u32 | actor_condition | |
fpc_ProcID | parentActorID | |
actor_place | home | |
actor_place | old | |
actor_place | current | |
csXyz | shape_angle | |
cXyz | scale | |
cXyz | speed | |
MtxP | cullMtx | |
union { | ||
cull_box box | ||
cull_sphere sphere | ||
} | cull | |
f32 | cullSizeFar | |
J3DModel * | model | |
dJntCol_c * | jntCol | |
f32 | speedF | |
f32 | gravity | |
f32 | maxFallSpeed | |
cXyz | eyePos | |
actor_attention_types | attention_info | |
s16 | field_0x560 | |
s16 | health | |
u8 | field_0x564 | |
u8 | field_0x565 | |
u8 | field_0x566 | |
s8 | field_0x567 | |
Public Attributes inherited from leafdraw_class | ||
base_process_class | mBase | |
leafdraw_method_class * | mpDrawMtd | |
s8 | mbUnk0 | |
u8 | mbUnk1 | |
draw_priority_class | mDwPi | |
Fado.
daNpc_Aru_c::~daNpc_Aru_c | ( | ) |
daNpc_Aru_c::daNpc_Aru_c | ( | daNpcT_faceMotionAnmData_c const * | param_0, |
daNpcT_motionAnmData_c const * | param_1, | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | param_2, | ||
int | param_3, | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | param_4, | ||
int | param_5, | ||
daNpcT_evtData_c const * | param_6, | ||
char ** | param_7 | ||
) |
void daNpc_Aru_c::action | ( | ) |
void daNpc_Aru_c::adjustMoveDir | ( | ) |
void daNpc_Aru_c::beforeMove | ( | ) |
void daNpc_Aru_c::checkChangeEvt | ( | ) |
void daNpc_Aru_c::chkBullRunningStage | ( | ) |
void daNpc_Aru_c::chkSkipFenceStage | ( | ) |
void daNpc_Aru_c::chkThrust | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Aru_c::create | ( | ) |
void daNpc_Aru_c::CreateHeap | ( | ) |
void daNpc_Aru_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Aru_c::Delete | ( | ) |
void daNpc_Aru_c::Draw | ( | ) |
bool daNpc_Aru_c::drawDbgInfo | ( | ) |
void daNpc_Aru_c::evtCutProc | ( | ) |
void daNpc_Aru_c::evtTalk | ( | ) |
void daNpc_Aru_c::Execute | ( | ) |
bool daNpc_Aru_c::getBackboneJointNo | ( | ) |
s32 daNpc_Aru_c::getEyeballMaterialNo | ( | ) |
s32 daNpc_Aru_c::getFootLJointNo | ( | ) |
s32 daNpc_Aru_c::getFootRJointNo | ( | ) |
s32 daNpc_Aru_c::getHeadJointNo | ( | ) |
s32 daNpc_Aru_c::getNeckJointNo | ( | ) |
void daNpc_Aru_c::getType | ( | ) |
void daNpc_Aru_c::getUDoor_l_P | ( | ) |
void daNpc_Aru_c::getUDoor_r_P | ( | ) |
void daNpc_Aru_c::isDelete | ( | ) |
void daNpc_Aru_c::reset | ( | ) |
void daNpc_Aru_c::selectAction | ( | ) |
void daNpc_Aru_c::setAfterTalkMotion | ( | ) |
void daNpc_Aru_c::setAttnPos | ( | ) |
void daNpc_Aru_c::setCollision | ( | ) |
void daNpc_Aru_c::setParam | ( | ) |
void daNpc_Aru_c::srchActorDirection | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Aru_c::srchActors | ( | ) |
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