Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAHioMgr Class Reference

#include <JAHioMgr.h>

+ Inheritance diagram for JAHioMgr:
+ Collaboration diagram for JAHioMgr:

Public Member Functions

 JAHioMgr ()
 
void init_OnGame ()
 
bool isGameMode ()
 
void appendRootNode (JORReflexible *, JAHioNode *)
 
void appendFrameNode (JAHioNode *)
 
void removeFrameNode (JAHioNode *)
 
u32 framework ()
 
u32 getNodeSysType ()
 
- Public Member Functions inherited from JAHSingletonBase< JAHioMgr >
 JAHSingletonBase ()
 
virtual ~JAHSingletonBase ()
 

Public Attributes

s32 field_0x4
 
u32 field_0x8
 
JSUList< JAHFrameNodefield_0xc
 

Additional Inherited Members

- Static Public Member Functions inherited from JAHSingletonBase< JAHioMgr >
static JAHioMgrnewInstance ()
 
static JAHioMgrgetIns ()
 
- Static Public Attributes inherited from JAHSingletonBase< JAHioMgr >
static JAHioMgrsInstance
 

Constructor & Destructor Documentation

◆ JAHioMgr()

JAHioMgr::JAHioMgr ( )

Member Function Documentation

◆ appendFrameNode()

void JAHioMgr::appendFrameNode ( JAHioNode * node)

◆ appendRootNode()

void JAHioMgr::appendRootNode ( JORReflexible * param_1,
JAHioNode * node )

◆ framework()

u32 JAHioMgr::framework ( )

◆ getNodeSysType()

u32 JAHioMgr::getNodeSysType ( )
inline

◆ init_OnGame()

void JAHioMgr::init_OnGame ( )

◆ isGameMode()

bool JAHioMgr::isGameMode ( )

◆ removeFrameNode()

void JAHioMgr::removeFrameNode ( JAHioNode * node)

Member Data Documentation

◆ field_0x4

s32 JAHioMgr::field_0x4

◆ field_0x8

u32 JAHioMgr::field_0x8

◆ field_0xc

JSUList<JAHFrameNode> JAHioMgr::field_0xc

The documentation for this class was generated from the following files: