Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Ordon Ranch Stable Door. More...
#include <d_a_obj_cowdoor.h>
Public Member Functions | |
void | setBaseMtx () |
int | Create () |
int | CreateHeap () |
int | create () |
int | Execute (f32(**)[3][4]) |
int | Draw () |
int | Delete () |
Public Member Functions inherited from dBgS_MoveBgActor | |
dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | Execute (Mtx **) |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
request_of_phase_process_class | field_0x5a0 |
J3DModel * | field_0x5a8 |
Ordon Ranch Stable Door.
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virtual |
Reimplemented from dBgS_MoveBgActor.
int daCowdoor_c::create | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
void daCowdoor_c::setBaseMtx | ( | ) |
d_a_obj_cowdoor.cpp Cow Door
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private |
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private |