Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JSUMemoryStream.h>
Public Member Functions | |
JSUMemoryInputStream (const void *res, u32 size) | |
virtual | ~JSUMemoryInputStream () |
void | setBuffer (void const *, s32) |
u32 | readData (void *, s32) |
s32 | seekPos (s32, JSUStreamSeekFrom) |
s32 | getLength () const |
s32 | getPosition () const |
Public Member Functions inherited from JSURandomInputStream | |
JSURandomInputStream () | |
virtual | ~JSURandomInputStream () |
virtual s32 | getAvailable () const |
virtual s32 | skip (s32) |
s32 | align (s32) |
s32 | peek (void *, s32) |
s32 | seek (s32, JSUStreamSeekFrom) |
Public Member Functions inherited from JSUInputStream | |
JSUInputStream () | |
virtual | ~JSUInputStream () |
u32 | readU32 () |
u32 | read32b () |
s32 | readS32 () |
s16 | readS16 () |
u16 | readU16 () |
u8 | readU8 () |
u8 | read8b () |
u16 | read16b () |
JSUInputStream * | operator>> (u8 &dest) |
JSUInputStream * | operator>> (s16 &dest) |
s32 | read (void *, s32) |
Public Member Functions inherited from JSUIosBase | |
JSUIosBase () | |
virtual | ~JSUIosBase () |
bool | isGood () const |
void | clrState (EIoState state) |
void | setState (EIoState state) |
Private Attributes | |
const void * | mBuffer |
s32 | mLength |
s32 | mPosition |
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inlinevirtual |
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virtual |
Implements JSURandomInputStream.
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virtual |
Implements JSURandomInputStream.
Implements JSURandomInputStream.
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virtual |
Implements JSURandomInputStream.
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private |
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private |