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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_obj_bemos.h>
Collaboration diagram for daObjBm_c::Bgc_c:Public Types | |
| enum | State_e { STATE_0_e = 0x0 , STATE_1_e = 0x1 , STATE_2_e = 0x2 , STATE_4_e = 0x4 , STATE_8_e = 0x8 , STATE_10_e = 0x10 , STATE_20_e = 0x20 , STATE_40_e = 0x40 } |
Public Member Functions | |
| Bgc_c () | |
| void | wall_pos (fopAc_ac_c const *, daObjBm_c::BgcSrc_c const *, int, s16, f32) |
| bool | chk_wall_pre (fopAc_ac_c const *, daObjBm_c::BgcSrc_c const *, int, s16) |
Public Attributes | |
| f32 | field_0x0 [23] |
| int | field_0x5c |
| f32 | field_0x60 |
| cXyz | field_0x64 [23] |
| int | field_0x178 |
| f32 | field_0x17c |
| State_e | mState |
Static Public Attributes | |
| static daObjBm_c::BgcSrc_c | M_lin5 [] |
| static const daObjBm_c::BgcSrc_c | M_lin20 [] |
| static dBgS_ObjGndChk | M_gnd_work [23] |
| static dBgS_WtrChk | M_wrt_work |
| static dBgS_ObjLinChk | M_wall_work [23] |
| daObjBm_c::Bgc_c::Bgc_c | ( | ) |
| bool daObjBm_c::Bgc_c::chk_wall_pre | ( | fopAc_ac_c const * | i_actor, |
| daObjBm_c::BgcSrc_c const * | i_bgcSrc, | ||
| int | i_num, | ||
| s16 | param_3 ) |
| void daObjBm_c::Bgc_c::wall_pos | ( | fopAc_ac_c const * | i_actor, |
| daObjBm_c::BgcSrc_c const * | i_bgcSrc, | ||
| int | i_num, | ||
| s16 | param_3, | ||
| f32 | param_4 ) |
| f32 daObjBm_c::Bgc_c::field_0x0[23] |
| int daObjBm_c::Bgc_c::field_0x178 |
| f32 daObjBm_c::Bgc_c::field_0x17c |
| int daObjBm_c::Bgc_c::field_0x5c |
| f32 daObjBm_c::Bgc_c::field_0x60 |
| cXyz daObjBm_c::Bgc_c::field_0x64[23] |
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| State_e daObjBm_c::Bgc_c::mState |