Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Soldier A (Castle Town?) More...
#include <d_a_npc_soldierA.h>
Static Public Attributes | |
static void * | mEvtCutNameList [3] |
static u8 | mEvtCutList [36] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe20 - 0x568] |
Soldier A (Castle Town?)
daNpc_SoldierA_c::daNpc_SoldierA_c | ( | ) |
daNpc_SoldierA_c::~daNpc_SoldierA_c | ( | ) |
void daNpc_SoldierA_c::create | ( | ) |
void daNpc_SoldierA_c::CreateHeap | ( | ) |
void daNpc_SoldierA_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
bool daNpc_SoldierA_c::ctrlBtk | ( | ) |
void daNpc_SoldierA_c::Delete | ( | ) |
void daNpc_SoldierA_c::doEvent | ( | ) |
void daNpc_SoldierA_c::Draw | ( | ) |
bool daNpc_SoldierA_c::drawDbgInfo | ( | ) |
void daNpc_SoldierA_c::drawOtherMdls | ( | ) |
void daNpc_SoldierA_c::Execute | ( | ) |
void daNpc_SoldierA_c::getTypeFromParam | ( | ) |
void daNpc_SoldierA_c::isDelete | ( | ) |
void daNpc_SoldierA_c::lookat | ( | ) |
void daNpc_SoldierA_c::main | ( | ) |
void daNpc_SoldierA_c::playMotion | ( | ) |
void daNpc_SoldierA_c::reset | ( | ) |
void daNpc_SoldierA_c::selectAction | ( | ) |
void daNpc_SoldierA_c::setAttnPos | ( | ) |
void daNpc_SoldierA_c::setParam | ( | ) |
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