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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_KK_c Class Reference

Chilfos. More...

#include <d_a_e_kk.h>

+ Inheritance diagram for daE_KK_c:
+ Collaboration diagram for daE_KK_c:

Public Member Functions

int ctrlJoint (J3DJoint *, J3DModel *)
 
int draw ()
 
void setBck (int, u8, f32, f32)
 
void setWeaponBck (int, u8, f32, f32)
 
bool mCutTypeCheck (int)
 
void setActionMode (int, int)
 
void damage_check ()
 
void nextActionCheck ()
 
bool way_gake_check ()
 
void mDeadEffSet (cXyz &)
 
void executeWait ()
 
void executeIcicleWait ()
 
void executeWalk ()
 
void executeSpearThrow ()
 
void executeBackWalk ()
 
void executeYoroke ()
 
void executeGuard ()
 
void executeDamage ()
 
void executeAttack ()
 
void executeDead ()
 
void executeWeaponMove ()
 
void action ()
 
void mtx_set ()
 
void weapon_mtx_set ()
 
void cc_set ()
 
int execute ()
 
int _delete ()
 
int CreateHeap ()
 
int create ()
 
- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkWolfDownPullFlg () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
bool checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int JointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

request_of_phase_process_class mPhaseReq
 
mDoExt_McaMorfSOmpMorfSO
 
mDoExt_McaMorfSOmpWeaponMorfSO
 
Z2CreatureEnemy mCreatureSound
 
s32 mActionMode
 
s32 mMoveMode
 
u32 mModelShadow
 
u32 mWeaponShadow
 
s16 mTimer
 
s16 field_0x672
 
s16 field_0x674
 
s16 mDistance
 
u8 mDamageTimer
 
u8 field_0x679
 
u8 field_0x67a
 
u8 field_0x67b
 
u8 field_0x67c
 
u8 field_0x67d
 
u8 field_0x67e
 
cXyz field_0x680
 
cXyz field_0x68c
 
cXyz field_0x698
 
cXyz field_0x6a4
 
cXyz field_0x6b0 [3]
 
cXyz field_0x6d4 [3]
 
cXyz field_0x6f8 [6]
 
cXyz field_0x740
 
cXyz field_0x74c
 
s16 field_0x758
 
f32 mMovingRange
 
f32 field_0x760
 
s32 field_0x764
 
s32 field_0x768
 
u8 field_0x76c
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mObjAcch
 
dCcD_Stts mStts
 
dCcD_Cyl mCyl
 
dCcD_Sph mSph
 
dCcU_AtInfo mAtInfo
 
dCcD_Sph mSpheres [6]
 
u8 mHIOInit
 
u8 field_0x13ad [0x13D4 - 0x13AD]
 

Additional Inherited Members

- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Chilfos.

Enemy - Ice Knight

Member Function Documentation

◆ _delete()

int daE_KK_c::_delete ( )

◆ action()

void daE_KK_c::action ( )

◆ cc_set()

void daE_KK_c::cc_set ( )

◆ create()

int daE_KK_c::create ( )

◆ CreateHeap()

int daE_KK_c::CreateHeap ( )

◆ ctrlJoint()

int daE_KK_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ damage_check()

void daE_KK_c::damage_check ( )

◆ draw()

int daE_KK_c::draw ( )

◆ execute()

int daE_KK_c::execute ( )

◆ executeAttack()

void daE_KK_c::executeAttack ( )

◆ executeBackWalk()

void daE_KK_c::executeBackWalk ( )

◆ executeDamage()

void daE_KK_c::executeDamage ( )

◆ executeDead()

void daE_KK_c::executeDead ( )

◆ executeGuard()

void daE_KK_c::executeGuard ( )

◆ executeIcicleWait()

void daE_KK_c::executeIcicleWait ( )

◆ executeSpearThrow()

void daE_KK_c::executeSpearThrow ( )

◆ executeWait()

void daE_KK_c::executeWait ( )

◆ executeWalk()

void daE_KK_c::executeWalk ( )

◆ executeWeaponMove()

void daE_KK_c::executeWeaponMove ( )

◆ executeYoroke()

void daE_KK_c::executeYoroke ( )

◆ JointCallBack()

int daE_KK_c::JointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ mCutTypeCheck()

bool daE_KK_c::mCutTypeCheck ( int param_0)

◆ mDeadEffSet()

void daE_KK_c::mDeadEffSet ( cXyz & param_0)

◆ mtx_set()

void daE_KK_c::mtx_set ( )

◆ nextActionCheck()

void daE_KK_c::nextActionCheck ( )

◆ setActionMode()

void daE_KK_c::setActionMode ( int i_action,
int i_mode )

◆ setBck()

void daE_KK_c::setBck ( int i_index,
u8 i_attr,
f32 i_morf,
f32 i_rate )

◆ setWeaponBck()

void daE_KK_c::setWeaponBck ( int i_index,
u8 i_attr,
f32 i_morf,
f32 i_rate )

◆ way_gake_check()

bool daE_KK_c::way_gake_check ( )

◆ weapon_mtx_set()

void daE_KK_c::weapon_mtx_set ( )

Member Data Documentation

◆ field_0x13ad

u8 daE_KK_c::field_0x13ad[0x13D4 - 0x13AD]
private

◆ field_0x672

s16 daE_KK_c::field_0x672
private

◆ field_0x674

s16 daE_KK_c::field_0x674
private

◆ field_0x679

u8 daE_KK_c::field_0x679
private

◆ field_0x67a

u8 daE_KK_c::field_0x67a
private

◆ field_0x67b

u8 daE_KK_c::field_0x67b
private

◆ field_0x67c

u8 daE_KK_c::field_0x67c
private

◆ field_0x67d

u8 daE_KK_c::field_0x67d
private

◆ field_0x67e

u8 daE_KK_c::field_0x67e
private

◆ field_0x680

cXyz daE_KK_c::field_0x680
private

◆ field_0x68c

cXyz daE_KK_c::field_0x68c
private

◆ field_0x698

cXyz daE_KK_c::field_0x698
private

◆ field_0x6a4

cXyz daE_KK_c::field_0x6a4
private

◆ field_0x6b0

cXyz daE_KK_c::field_0x6b0[3]
private

◆ field_0x6d4

cXyz daE_KK_c::field_0x6d4[3]
private

◆ field_0x6f8

cXyz daE_KK_c::field_0x6f8[6]
private

◆ field_0x740

cXyz daE_KK_c::field_0x740
private

◆ field_0x74c

cXyz daE_KK_c::field_0x74c
private

◆ field_0x758

s16 daE_KK_c::field_0x758
private

◆ field_0x760

f32 daE_KK_c::field_0x760
private

◆ field_0x764

s32 daE_KK_c::field_0x764
private

◆ field_0x768

s32 daE_KK_c::field_0x768
private

◆ field_0x76c

u8 daE_KK_c::field_0x76c
private

◆ mAcchCir

dBgS_AcchCir daE_KK_c::mAcchCir
private

◆ mActionMode

s32 daE_KK_c::mActionMode
private

◆ mAtInfo

dCcU_AtInfo daE_KK_c::mAtInfo
private

◆ mCreatureSound

Z2CreatureEnemy daE_KK_c::mCreatureSound
private

◆ mCyl

dCcD_Cyl daE_KK_c::mCyl
private

◆ mDamageTimer

u8 daE_KK_c::mDamageTimer
private

◆ mDistance

s16 daE_KK_c::mDistance
private

◆ mHIOInit

u8 daE_KK_c::mHIOInit
private

◆ mModelShadow

u32 daE_KK_c::mModelShadow
private

◆ mMoveMode

s32 daE_KK_c::mMoveMode
private

◆ mMovingRange

f32 daE_KK_c::mMovingRange
private

◆ mObjAcch

dBgS_ObjAcch daE_KK_c::mObjAcch
private

◆ mPhaseReq

request_of_phase_process_class daE_KK_c::mPhaseReq
private

◆ mpMorfSO

mDoExt_McaMorfSO* daE_KK_c::mpMorfSO
private

◆ mpWeaponMorfSO

mDoExt_McaMorfSO* daE_KK_c::mpWeaponMorfSO
private

◆ mSph

dCcD_Sph daE_KK_c::mSph
private

◆ mSpheres

dCcD_Sph daE_KK_c::mSpheres[6]
private

◆ mStts

dCcD_Stts daE_KK_c::mStts
private

◆ mTimer

s16 daE_KK_c::mTimer
private

◆ mWeaponShadow

u32 daE_KK_c::mWeaponShadow
private

The documentation for this class was generated from the following files: