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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Chilfos (Koori no Kenshi) More...
#include <d_a_e_kk.h>
Inheritance diagram for daE_KK_c:
Collaboration diagram for daE_KK_c:Static Public Member Functions | |
| static int | JointCallBack (J3DJoint *, int) |
Static Public Member Functions inherited from fopAc_ac_c | |
| static void | setStopStatus (u32 status) |
Chilfos (Koori no Kenshi)
Enemy - Ice Knight
| int daE_KK_c::_delete | ( | ) |
| void daE_KK_c::action | ( | ) |
| void daE_KK_c::cc_set | ( | ) |
| int daE_KK_c::create | ( | ) |
| int daE_KK_c::CreateHeap | ( | ) |
| void daE_KK_c::damage_check | ( | ) |
| int daE_KK_c::draw | ( | ) |
| int daE_KK_c::execute | ( | ) |
| void daE_KK_c::executeAttack | ( | ) |
| void daE_KK_c::executeBackWalk | ( | ) |
| void daE_KK_c::executeDamage | ( | ) |
| void daE_KK_c::executeDead | ( | ) |
| void daE_KK_c::executeGuard | ( | ) |
| void daE_KK_c::executeIcicleWait | ( | ) |
| void daE_KK_c::executeSpearThrow | ( | ) |
| void daE_KK_c::executeWait | ( | ) |
| void daE_KK_c::executeWalk | ( | ) |
| void daE_KK_c::executeWeaponMove | ( | ) |
| void daE_KK_c::executeYoroke | ( | ) |
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| bool daE_KK_c::mCutTypeCheck | ( | int | param_0 | ) |
| void daE_KK_c::mDeadEffSet | ( | cXyz & | param_0 | ) |
| void daE_KK_c::mtx_set | ( | ) |
| void daE_KK_c::nextActionCheck | ( | ) |
| void daE_KK_c::setActionMode | ( | int | i_action, |
| int | i_mode ) |
| bool daE_KK_c::way_gake_check | ( | ) |
| void daE_KK_c::weapon_mtx_set | ( | ) |
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