Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Blizzeta. More...
#include <d_a_b_yo.h>
Static Public Member Functions | |
static int | DemoSkipCallBack (void *, int) |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Private Types | |
enum | Action { ACT_OPENING , ACT_CHASE , ACT_SERIOUS_DEMO , ACT_JUMP , ACT_ATTACK_ICE , ACT_ATTACK_YOSE , ACT_ATTACK_BODY , ACT_DEMO_REVIVAL , ACT_DAMAGE , ACT_DEATH } |
enum | Animation { ANM_ANGRY , ANM_ANGRY_WAIT , ANM_FLOAT , ANM_TALK_A , ANM_TALK_B , ANM_TO_TALK_B , ANM_WAIT_A , ANM_WAIT_B , ANM_WALK , ANM_SCREAM , ANM_SCREAM_WAIT , ANM_WAIT_C2 , ANM_WAIT_C , ANM_FLOAT_B , ANM_WAIT_D , ANM_DOWN_A , ANM_DOWN_B , ANM_DOWN_C , ANM_DOWN } |
Blizzeta.
Snowpeak Ruins dungeon boss.
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int daB_YO_c::_delete | ( | ) |
void daB_YO_c::action | ( | ) |
void daB_YO_c::calcPlayerBufPos | ( | ) |
void daB_YO_c::cc_set | ( | ) |
void daB_YO_c::checkDamageWithIceBreak | ( | ) |
u8 daB_YO_c::checkIcecleRevival | ( | ) |
cPhs__Step daB_YO_c::create | ( | ) |
int daB_YO_c::CreateHeap | ( | ) |
int daB_YO_c::CreateHeap2 | ( | ) |
void daB_YO_c::damage_check | ( | ) |
int daB_YO_c::doYoMessage | ( | ) |
int daB_YO_c::draw | ( | ) |
int daB_YO_c::execute | ( | ) |
void daB_YO_c::executeAttackBody | ( | ) |
void daB_YO_c::executeAttackIce | ( | ) |
void daB_YO_c::executeAttackYose | ( | ) |
void daB_YO_c::executeChase | ( | ) |
void daB_YO_c::executeDamage | ( | ) |
void daB_YO_c::executeDeath | ( | ) |
void daB_YO_c::executeDemoRevival | ( | ) |
void daB_YO_c::executeJump | ( | ) |
void daB_YO_c::executeOpening | ( | ) |
void daB_YO_c::executeSeriousDemo | ( | ) |
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void daB_YO_c::mtx_set | ( | ) |
void daB_YO_c::reflectFreeMove | ( | ) |
void daB_YO_c::setApperEffect | ( | ) |
void daB_YO_c::setApperEffect2 | ( | ) |
void daB_YO_c::setBreakFrizad | ( | ) |
void daB_YO_c::setBreakIceEffect | ( | ) |
void daB_YO_c::setChillEffect | ( | ) |
void daB_YO_c::setHensinEffect | ( | ) |
void daB_YO_c::setIcicleSubNumber | ( | ) |
void daB_YO_c::setReflectAngle | ( | ) |
void daB_YO_c::setWallHitEffect | ( | ) |
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