Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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e_bu_class Class Reference

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#include <d_a_e_bu.h>

+ Collaboration diagram for e_bu_class:

Public Attributes

fopEn_enemy_c enemy
 
request_of_phase_process_class phase
 
u8 prm0
 
u8 prm1
 
u8 type
 
u8 pathNo
 
s8 field_0x5b8
 
s8 now_path_pntNo
 
s8 path_step
 
dPathppd
 
mDoExt_McaMorfSOmodelMorf
 
Z2CreatureEnemy sound
 
int anm
 
int anm_frame
 
s16 lifetime
 
s16 action
 
s16 mode
 
cXyz move_pos
 
s16 angle_to_player
 
f32 dist_to_player
 
f32 pl_search_range
 
f32 field_0x690
 
f32 field_0x694
 
f32 hit_speed
 
s16 hit_rot
 
csXyz field_0x69e
 
s8 is_dead
 
f32 field_0x6a8
 
s16 timers [4]
 
s16 invulnerabilityTimer
 
s16 head_rot_y
 
s16 field_0x6b8
 
s16 head_rot_x
 
s16 field_0x6bc
 
s16 jaw_rot
 
cXyz field_0x6c0
 
dBgS_AcchCir acchcir
 
dBgS_ObjAcch acch
 
dCcD_Stts ccStts
 
dCcD_Sph ccSph
 
dCcU_AtInfo atInfo
 
u32 field_0xa7c
 
u32 field_0xa80
 
u32 mtrl_emitter_id [4]
 
u8 field_0xA94 [0xAA0 - 0xA94]
 
u8 HIOInit
 

Detailed Description

Bubble.

Member Data Documentation

◆ acch

dBgS_ObjAcch e_bu_class::acch

◆ acchcir

dBgS_AcchCir e_bu_class::acchcir

◆ action

s16 e_bu_class::action

◆ angle_to_player

s16 e_bu_class::angle_to_player

◆ anm

int e_bu_class::anm

◆ anm_frame

int e_bu_class::anm_frame

◆ atInfo

dCcU_AtInfo e_bu_class::atInfo

◆ ccSph

dCcD_Sph e_bu_class::ccSph

◆ ccStts

dCcD_Stts e_bu_class::ccStts

◆ dist_to_player

f32 e_bu_class::dist_to_player

◆ enemy

fopEn_enemy_c e_bu_class::enemy

◆ field_0x5b8

s8 e_bu_class::field_0x5b8

◆ field_0x690

f32 e_bu_class::field_0x690

◆ field_0x694

f32 e_bu_class::field_0x694

◆ field_0x69e

csXyz e_bu_class::field_0x69e

◆ field_0x6a8

f32 e_bu_class::field_0x6a8

◆ field_0x6b8

s16 e_bu_class::field_0x6b8

◆ field_0x6bc

s16 e_bu_class::field_0x6bc

◆ field_0x6c0

cXyz e_bu_class::field_0x6c0

◆ field_0xa7c

u32 e_bu_class::field_0xa7c

◆ field_0xa80

u32 e_bu_class::field_0xa80

◆ field_0xA94

u8 e_bu_class::field_0xA94[0xAA0 - 0xA94]

◆ head_rot_x

s16 e_bu_class::head_rot_x

◆ head_rot_y

s16 e_bu_class::head_rot_y

◆ HIOInit

u8 e_bu_class::HIOInit

◆ hit_rot

s16 e_bu_class::hit_rot

◆ hit_speed

f32 e_bu_class::hit_speed

◆ invulnerabilityTimer

s16 e_bu_class::invulnerabilityTimer

◆ is_dead

s8 e_bu_class::is_dead

◆ jaw_rot

s16 e_bu_class::jaw_rot

◆ lifetime

s16 e_bu_class::lifetime

◆ mode

s16 e_bu_class::mode

◆ modelMorf

mDoExt_McaMorfSO* e_bu_class::modelMorf

◆ move_pos

cXyz e_bu_class::move_pos

◆ mtrl_emitter_id

u32 e_bu_class::mtrl_emitter_id[4]

◆ now_path_pntNo

s8 e_bu_class::now_path_pntNo

◆ path_step

s8 e_bu_class::path_step

◆ pathNo

u8 e_bu_class::pathNo

◆ phase

request_of_phase_process_class e_bu_class::phase

◆ pl_search_range

f32 e_bu_class::pl_search_range

◆ ppd

dPath* e_bu_class::ppd

◆ prm0

u8 e_bu_class::prm0

◆ prm1

u8 e_bu_class::prm1

◆ sound

Z2CreatureEnemy e_bu_class::sound

◆ timers

s16 e_bu_class::timers[4]

◆ type

u8 e_bu_class::type

The documentation for this class was generated from the following file: