Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daAlinkHIO_cutLargeJump_c1 Class Reference

#include <d_a_alink.h>

+ Collaboration diagram for daAlinkHIO_cutLargeJump_c1:

Public Attributes

daAlinkHIO_anm_c mChargeAnm
 
daAlinkHIO_anm_c mChargeMoveAnm
 
daAlinkHIO_anm_c mCutAnm
 
daAlinkHIO_anm_c mLandAnm
 
f32 mCutSpeedH
 
f32 mCutSpeedV
 
f32 mJumpAttackStartFrame
 
f32 mJumpAttackEndFrame
 
f32 mCutInitFrame
 
f32 mLandAttackInitFrame
 
f32 mLandAttackEndFrame
 
f32 mLandAttackRadius
 
f32 mSpinSlashCheckFrame
 

Member Data Documentation

◆ mChargeAnm

daAlinkHIO_anm_c daAlinkHIO_cutLargeJump_c1::mChargeAnm

◆ mChargeMoveAnm

daAlinkHIO_anm_c daAlinkHIO_cutLargeJump_c1::mChargeMoveAnm

◆ mCutAnm

daAlinkHIO_anm_c daAlinkHIO_cutLargeJump_c1::mCutAnm

◆ mCutInitFrame

f32 daAlinkHIO_cutLargeJump_c1::mCutInitFrame

◆ mCutSpeedH

f32 daAlinkHIO_cutLargeJump_c1::mCutSpeedH

◆ mCutSpeedV

f32 daAlinkHIO_cutLargeJump_c1::mCutSpeedV

◆ mJumpAttackEndFrame

f32 daAlinkHIO_cutLargeJump_c1::mJumpAttackEndFrame

◆ mJumpAttackStartFrame

f32 daAlinkHIO_cutLargeJump_c1::mJumpAttackStartFrame

◆ mLandAnm

daAlinkHIO_anm_c daAlinkHIO_cutLargeJump_c1::mLandAnm

◆ mLandAttackEndFrame

f32 daAlinkHIO_cutLargeJump_c1::mLandAttackEndFrame

◆ mLandAttackInitFrame

f32 daAlinkHIO_cutLargeJump_c1::mLandAttackInitFrame

◆ mLandAttackRadius

f32 daAlinkHIO_cutLargeJump_c1::mLandAttackRadius

◆ mSpinSlashCheckFrame

f32 daAlinkHIO_cutLargeJump_c1::mSpinSlashCheckFrame

The documentation for this class was generated from the following file: