Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dEvDtStaff_DBG_c Class Reference

#include <d_event_data.h>

+ Inheritance diagram for dEvDtStaff_DBG_c:
+ Collaboration diagram for dEvDtStaff_DBG_c:

Public Member Functions

void Init ()
 
- Public Member Functions inherited from dEvDtStaff_c
void specialProc_WaitStart (int index)
 
void specialProc_WaitProc (int)
 
void specialProc ()
 
void init ()
 
void advanceCut (int cut)
 
void specialProcLight ()
 
void specialProcMessage ()
 
void specialProcSound ()
 
void specialProcCreate ()
 
void specialProcDirector ()
 
void specialProcPackage ()
 
void specialProcTimekeeper ()
 
void specialProcEffect ()
 
int getType ()
 
char * getName ()
 
s32 getTagID ()
 
int getCurrentCut ()
 
int getStartCut ()
 

Additional Inherited Members

- Public Types inherited from dEvDtStaff_c
enum  StaffType {
  TYPE_DEFAULT , TYPE_ALL , TYPE_CAMERA , TYPE_EFFECT ,
  TYPE_TIMEKEEPER , TYPE_DIRECTOR = 6 , TYPE_MESSAGE , TYPE_SOUND ,
  TYPE_LIGHT , TYPE_PACKAGE = 11 , TYPE_CREATE
}
 
- Public Attributes inherited from dEvDtStaff_c
char mName [8]
 
u8 mWork [0x18]
 
s32 mTagID
 
u32 mIndex
 
u32 mFlagID
 
int mType
 
int mStartCut
 
s16 field_0x34
 
s16 mWaitTimer
 
int mCurrentCut
 
s32 field_0x3c
 
bool field_0x40
 
bool field_0x41
 
u8 mData [0x50 - 0x42]
 

Member Function Documentation

◆ Init()

void dEvDtStaff_DBG_c::Init ( )
inline

The documentation for this class was generated from the following file: