#include <d_save.h>
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void | init () |
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void | setItem (int i_slotNo, u8 i_itemNo) |
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u8 | getItem (int i_slotNo, bool i_checkCombo) const |
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void | setLineUpItem () |
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u8 | getLineUpItem (int i_slotNo) const |
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void | setBottleItemIn (u8 curItemIn, u8 newItemIn) |
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void | setEmptyBottleItemIn (u8 i_itemNo) |
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void | setEmptyBottle () |
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void | setEmptyBottle (u8 i_itemNo) |
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void | setEquipBottleItemIn (u8 curItemIn, u8 newItemIn) |
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void | setEquipBottleItemEmpty (u8 curItemIn) |
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u8 | checkBottle (u8 i_itemNo) |
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int | checkInsectBottle () |
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u8 | checkEmptyBottle () |
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void | setBombBagItemIn (u8 i_curBomb, u8 i_newBomb, bool i_setNum) |
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void | setBombBagItemIn (u8 i_curBomb, u8 i_newBomb, u8 i_bombNum, bool i_setNum) |
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void | setEmptyBombBagItemIn (u8 i_newBomb, bool i_setNum) |
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void | setEmptyBombBagItemIn (u8 i_newBomb, u8 i_bombNum, bool i_setNum) |
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void | setEmptyBombBag () |
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void | setEmptyBombBag (u8 i_newBomb, u8 i_bombNum) |
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u8 | checkBombBag (u8 i_itemNo) |
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void | setWarashibeItem (u8 i_itemNo) |
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void | setRodTypeLevelUp () |
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void | setBaitItem (u8 i_itemNo) |
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◆ checkBombBag()
u8 dSv_player_item_c::checkBombBag |
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u8 |
i_itemNo | ) |
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◆ checkBottle()
u8 dSv_player_item_c::checkBottle |
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u8 |
i_itemNo | ) |
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◆ checkEmptyBottle()
u8 dSv_player_item_c::checkEmptyBottle |
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◆ checkInsectBottle()
BOOL dSv_player_item_c::checkInsectBottle |
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◆ getItem()
u8 dSv_player_item_c::getItem |
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int |
i_slotNo, |
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bool |
i_checkCombo |
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) |
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◆ getLineUpItem()
u8 dSv_player_item_c::getLineUpItem |
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int |
i_slotNo | ) |
const |
◆ init()
void dSv_player_item_c::init |
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◆ setBaitItem()
void dSv_player_item_c::setBaitItem |
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u8 |
i_itemNo | ) |
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◆ setBombBagItemIn() [1/2]
void dSv_player_item_c::setBombBagItemIn |
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u8 |
i_curBomb, |
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u8 |
i_newBomb, |
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bool |
i_setNum |
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) |
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◆ setBombBagItemIn() [2/2]
void dSv_player_item_c::setBombBagItemIn |
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u8 |
i_curBomb, |
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u8 |
i_newBomb, |
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u8 |
i_bombNum, |
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bool |
i_setNum |
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) |
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◆ setBottleItemIn()
void dSv_player_item_c::setBottleItemIn |
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u8 |
curItemIn, |
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u8 |
newItemIn |
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) |
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◆ setEmptyBombBag() [1/2]
void dSv_player_item_c::setEmptyBombBag |
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◆ setEmptyBombBag() [2/2]
void dSv_player_item_c::setEmptyBombBag |
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u8 |
i_newBomb, |
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u8 |
i_bombNum |
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) |
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◆ setEmptyBombBagItemIn() [1/2]
void dSv_player_item_c::setEmptyBombBagItemIn |
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u8 |
i_newBomb, |
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bool |
i_setNum |
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) |
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◆ setEmptyBombBagItemIn() [2/2]
void dSv_player_item_c::setEmptyBombBagItemIn |
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u8 |
i_newBomb, |
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u8 |
i_bombNum, |
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bool |
i_setNum |
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) |
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◆ setEmptyBottle() [1/2]
void dSv_player_item_c::setEmptyBottle |
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◆ setEmptyBottle() [2/2]
void dSv_player_item_c::setEmptyBottle |
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u8 |
i_itemNo | ) |
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◆ setEmptyBottleItemIn()
void dSv_player_item_c::setEmptyBottleItemIn |
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u8 |
i_itemNo | ) |
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◆ setEquipBottleItemEmpty()
void dSv_player_item_c::setEquipBottleItemEmpty |
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u8 |
curItemIn | ) |
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◆ setEquipBottleItemIn()
void dSv_player_item_c::setEquipBottleItemIn |
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u8 |
curItemIn, |
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u8 |
newItemIn |
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) |
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◆ setItem()
void dSv_player_item_c::setItem |
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int |
i_slotNo, |
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u8 |
i_itemNo |
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◆ setLineUpItem()
void dSv_player_item_c::setLineUpItem |
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◆ setRodTypeLevelUp()
void dSv_player_item_c::setRodTypeLevelUp |
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◆ setWarashibeItem()
void dSv_player_item_c::setWarashibeItem |
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u8 |
i_itemNo | ) |
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◆ mItems
u8 dSv_player_item_c::mItems[24] |
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private |
◆ mItemSlots
u8 dSv_player_item_c::mItemSlots[24] |
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private |
The documentation for this class was generated from the following files: