#include <d_save.h>
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| void | init () |
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| void | setItem (int i_slotNo, u8 i_itemNo) |
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| u8 | getItem (int i_slotNo, bool i_checkCombo) const |
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| void | setLineUpItem () |
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| u8 | getLineUpItem (int i_slotNo) const |
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| void | setBottleItemIn (u8 curItemIn, u8 newItemIn) |
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| void | setEmptyBottleItemIn (u8 i_itemNo) |
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| void | setEmptyBottle () |
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| void | setEmptyBottle (u8 i_itemNo) |
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| void | setEquipBottleItemIn (u8 curItemIn, u8 newItemIn) |
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| void | setEquipBottleItemEmpty (u8 curItemIn) |
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| u8 | checkBottle (u8 i_itemNo) |
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| int | checkInsectBottle () |
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| u8 | checkEmptyBottle () |
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| void | setBombBagItemIn (u8 i_curBomb, u8 i_newBomb, bool i_setNum) |
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| void | setBombBagItemIn (u8 i_curBomb, u8 i_newBomb, u8 i_bombNum, bool i_setNum) |
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| void | setEmptyBombBagItemIn (u8 i_newBomb, bool i_setNum) |
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| void | setEmptyBombBagItemIn (u8 i_newBomb, u8 i_bombNum, bool i_setNum) |
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| void | setEmptyBombBag () |
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| void | setEmptyBombBag (u8 i_newBomb, u8 i_bombNum) |
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| u8 | checkBombBag (u8 i_itemNo) |
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| void | setWarashibeItem (u8 i_itemNo) |
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| void | setRodTypeLevelUp () |
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| void | setBaitItem (u8 i_itemNo) |
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◆ checkBombBag()
| u8 dSv_player_item_c::checkBombBag |
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u8 | i_itemNo | ) |
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◆ checkBottle()
| u8 dSv_player_item_c::checkBottle |
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u8 | i_itemNo | ) |
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◆ checkEmptyBottle()
| u8 dSv_player_item_c::checkEmptyBottle |
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◆ checkInsectBottle()
| BOOL dSv_player_item_c::checkInsectBottle |
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◆ getItem()
| u8 dSv_player_item_c::getItem |
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int | i_slotNo, |
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bool | i_checkCombo ) const |
◆ getLineUpItem()
| u8 dSv_player_item_c::getLineUpItem |
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int | i_slotNo | ) |
const |
◆ init()
| void dSv_player_item_c::init |
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◆ setBaitItem()
| void dSv_player_item_c::setBaitItem |
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u8 | i_itemNo | ) |
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◆ setBombBagItemIn() [1/2]
| void dSv_player_item_c::setBombBagItemIn |
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u8 | i_curBomb, |
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u8 | i_newBomb, |
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bool | i_setNum ) |
◆ setBombBagItemIn() [2/2]
| void dSv_player_item_c::setBombBagItemIn |
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u8 | i_curBomb, |
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u8 | i_newBomb, |
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u8 | i_bombNum, |
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bool | i_setNum ) |
◆ setBottleItemIn()
| void dSv_player_item_c::setBottleItemIn |
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u8 | curItemIn, |
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u8 | newItemIn ) |
◆ setEmptyBombBag() [1/2]
| void dSv_player_item_c::setEmptyBombBag |
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◆ setEmptyBombBag() [2/2]
| void dSv_player_item_c::setEmptyBombBag |
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u8 | i_newBomb, |
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u8 | i_bombNum ) |
◆ setEmptyBombBagItemIn() [1/2]
| void dSv_player_item_c::setEmptyBombBagItemIn |
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u8 | i_newBomb, |
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bool | i_setNum ) |
◆ setEmptyBombBagItemIn() [2/2]
| void dSv_player_item_c::setEmptyBombBagItemIn |
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u8 | i_newBomb, |
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u8 | i_bombNum, |
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bool | i_setNum ) |
◆ setEmptyBottle() [1/2]
| void dSv_player_item_c::setEmptyBottle |
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| ) |
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◆ setEmptyBottle() [2/2]
| void dSv_player_item_c::setEmptyBottle |
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u8 | i_itemNo | ) |
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◆ setEmptyBottleItemIn()
| void dSv_player_item_c::setEmptyBottleItemIn |
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u8 | i_itemNo | ) |
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◆ setEquipBottleItemEmpty()
| void dSv_player_item_c::setEquipBottleItemEmpty |
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u8 | curItemIn | ) |
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◆ setEquipBottleItemIn()
| void dSv_player_item_c::setEquipBottleItemIn |
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u8 | curItemIn, |
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u8 | newItemIn ) |
◆ setItem()
| void dSv_player_item_c::setItem |
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int | i_slotNo, |
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u8 | i_itemNo ) |
◆ setLineUpItem()
| void dSv_player_item_c::setLineUpItem |
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◆ setRodTypeLevelUp()
| void dSv_player_item_c::setRodTypeLevelUp |
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◆ setWarashibeItem()
| void dSv_player_item_c::setWarashibeItem |
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u8 | i_itemNo | ) |
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◆ BOMB_BAG_MAX
| const int dSv_player_item_c::BOMB_BAG_MAX = 3 |
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static |
◆ BOTTLE_MAX
| const int dSv_player_item_c::BOTTLE_MAX = 4 |
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static |
◆ mItems
| u8 dSv_player_item_c::mItems[24] |
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private |
◆ mItemSlots
| u8 dSv_player_item_c::mItemSlots[24] |
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private |
The documentation for this class was generated from the following files: