Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::StokerData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::StokerData:

Public Attributes

bool field_0x0
 
bool field_0x1
 
u8 field_0x2 [2]
 
cXyz field_0x4
 
cXyz field_0x10
 
f32 field_0x1c
 
f32 field_0x20
 
f32 field_0x24
 
f32 field_0x28
 
fopAc_ac_cfield_0x2c
 
fopAc_ac_cfield_0x30
 
fpc_ProcID field_0x34
 
fpc_ProcID field_0x38
 
u8 field_0x3c [0x40 - 0x3c]
 
int field_0x40
 

Member Data Documentation

◆ field_0x0

bool dCamera_c::StokerData::field_0x0

◆ field_0x1

bool dCamera_c::StokerData::field_0x1

◆ field_0x10

cXyz dCamera_c::StokerData::field_0x10

◆ field_0x1c

f32 dCamera_c::StokerData::field_0x1c

◆ field_0x2

u8 dCamera_c::StokerData::field_0x2[2]

◆ field_0x20

f32 dCamera_c::StokerData::field_0x20

◆ field_0x24

f32 dCamera_c::StokerData::field_0x24

◆ field_0x28

f32 dCamera_c::StokerData::field_0x28

◆ field_0x2c

fopAc_ac_c* dCamera_c::StokerData::field_0x2c

◆ field_0x30

fopAc_ac_c* dCamera_c::StokerData::field_0x30

◆ field_0x34

fpc_ProcID dCamera_c::StokerData::field_0x34

◆ field_0x38

fpc_ProcID dCamera_c::StokerData::field_0x38

◆ field_0x3c

u8 dCamera_c::StokerData::field_0x3c[0x40 - 0x3c]

◆ field_0x4

cXyz dCamera_c::StokerData::field_0x4

◆ field_0x40

int dCamera_c::StokerData::field_0x40

The documentation for this struct was generated from the following file: