![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Darkhammer Ball and Chain. More...
#include <d_a_e_th_ball.h>
Darkhammer Ball and Chain.
int e_th_ball_class::field_0x11d4 |
th_chain_2s e_th_ball_class::field_0x11d8 |
f32 e_th_ball_class::field_0x15c0 |
s16 e_th_ball_class::field_0x15c4 |
s8 e_th_ball_class::field_0x15c6 |
s8 e_th_ball_class::field_0x1a8c |
u8 e_th_ball_class::field_0x5B4[0x05B8 - 0x05B4] |
s16 e_th_ball_class::field_0x658 |
th_chain_s e_th_ball_class::field_0x65c |
f32 e_th_ball_class::field_0xdc8 |
f32 e_th_ball_class::field_0xdcc |
s16 e_th_ball_class::field_0xdd0 |
f32 e_th_ball_class::field_0xdd4 |
cXyz e_th_ball_class::field_0xdd8 |
f32 e_th_ball_class::field_0xde4 |
int e_th_ball_class::field_0xde8 |
th_chain_2s e_th_ball_class::field_0xdec |
dBgS_ObjAcch e_th_ball_class::mAcch |
dBgS_AcchCir e_th_ball_class::mAcchCir |
s16 e_th_ball_class::mAction |
dCcD_Sph e_th_ball_class::mAtSph |
dCcD_Sph e_th_ball_class::mCcSph |
dCcD_Stts e_th_ball_class::mCcStts |
s16 e_th_ball_class::mCounter |
s8 e_th_ball_class::mDemoMode |
s16 e_th_ball_class::mMode |
J3DModel* e_th_ball_class::mpBallModel |
request_of_phase_process_class e_th_ball_class::mPhase |
s8 e_th_ball_class::mPlayerGet |
Z2Creature e_th_ball_class::mSound |
s16 e_th_ball_class::mTimers[3] |