Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_player_item_record_c Class Reference

#include <d_save.h>

Public Member Functions

void init ()
 
void setBombNum (u8 i_bagIdx, u8 i_bombNum)
 
u8 getBombNum (u8 i_bagIdx) const
 
void setBottleNum (u8 i_bottleIdx, u8 i_bottleNum)
 
u8 addBottleNum (u8 i_bottleIdx, s16 i_num)
 
u8 getBottleNum (u8 i_bottleIdx) const
 
u8 getArrowNum () const
 
void setArrowNum (u8 i_num)
 
u8 getPachinkoNum () const
 
void setPachinkoNum (u8 i_num)
 

Private Attributes

u8 mArrowNum
 
u8 mBombNum [3]
 
u8 mBottleNum [4]
 
u8 mPachinkoNum
 
u8 unk5 [3]
 

Member Function Documentation

◆ addBottleNum()

u8 dSv_player_item_record_c::addBottleNum ( u8  i_bottleIdx,
s16  i_num 
)

◆ getArrowNum()

u8 dSv_player_item_record_c::getArrowNum ( ) const
inline

◆ getBombNum()

u8 dSv_player_item_record_c::getBombNum ( u8  i_bagIdx) const

◆ getBottleNum()

u8 dSv_player_item_record_c::getBottleNum ( u8  i_bottleIdx) const

◆ getPachinkoNum()

u8 dSv_player_item_record_c::getPachinkoNum ( ) const
inline

◆ init()

void dSv_player_item_record_c::init ( )

◆ setArrowNum()

void dSv_player_item_record_c::setArrowNum ( u8  i_num)
inline

◆ setBombNum()

void dSv_player_item_record_c::setBombNum ( u8  i_bagIdx,
u8  i_bombNum 
)

◆ setBottleNum()

void dSv_player_item_record_c::setBottleNum ( u8  i_bottleIdx,
u8  i_bottleNum 
)

◆ setPachinkoNum()

void dSv_player_item_record_c::setPachinkoNum ( u8  i_num)
inline

Member Data Documentation

◆ mArrowNum

u8 dSv_player_item_record_c::mArrowNum
private

◆ mBombNum

u8 dSv_player_item_record_c::mBombNum[3]
private

◆ mBottleNum

u8 dSv_player_item_record_c::mBottleNum[4]
private

◆ mPachinkoNum

u8 dSv_player_item_record_c::mPachinkoNum
private

◆ unk5

u8 dSv_player_item_record_c::unk5[3]
private

The documentation for this class was generated from the following files: