Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <f_pc_layer.h>
Public Attributes | ||
node_class | mNode | |
u32 | mLayerID | |
node_lists_tree_class | mNodeListTree | |
process_node_class * | mpPcNode | |
node_list_class | mCancelList | |
struct { | ||
s16 mCreatingCount | ||
s16 mDeletingCount | ||
} | counts | |
struct { ... } layer_class::counts |
node_list_class layer_class::mCancelList |
s16 layer_class::mCreatingCount |
s16 layer_class::mDeletingCount |
u32 layer_class::mLayerID |
node_class layer_class::mNode |
node_lists_tree_class layer_class::mNodeListTree |
process_node_class* layer_class::mpPcNode |