Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <f_pc_layer.h>
Public Attributes | ||
node_class | node | |
fpc_ProcID | layer_id | |
node_lists_tree_class | node_tree | |
process_node_class * | process_node | |
node_list_class | cancel_list | |
struct { | ||
s16 create_count | ||
s16 delete_count | ||
} | counts | |
node_list_class layer_class::cancel_list |
struct { ... } layer_class::counts |
s16 layer_class::create_count |
s16 layer_class::delete_count |
fpc_ProcID layer_class::layer_id |
node_class layer_class::node |
node_lists_tree_class layer_class::node_tree |
process_node_class* layer_class::process_node |