Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2DopplerSoundObjBase Class Reference

#include <Z2SoundObject.h>

+ Inheritance diagram for Z2DopplerSoundObjBase:
+ Collaboration diagram for Z2DopplerSoundObjBase:

Public Member Functions

 Z2DopplerSoundObjBase ()
 
 ~Z2DopplerSoundObjBase ()
 
virtual void framework (u32 mapinfo, s8 reverb)
 
virtual void init (Vec *posPtr, u8 handleNum)
 
virtual Z2SoundHandlePoolstartSound (JAISoundID soundID, u32 mapinfo, s8 reverb)
 
virtual Z2SoundHandlePoolstartLevelSound (JAISoundID soundID, u32 mapinfo, s8 reverb)
 
- Public Member Functions inherited from Z2SoundObjBase
 Z2SoundObjBase ()
 
 ~Z2SoundObjBase ()
 
void deleteObject ()
 
Z2SoundHandlePoolstartCollisionSE (u32 hitID, u32 mapinfo, Z2SoundObjBase *other)
 
bool isAlive ()
 
void setSoundStarter (Z2SoundStarter *soundStarter)
 
virtual void dispose ()
 
virtual bool stopOK (Z2SoundHandlePool &handlePool)
 
- Public Member Functions inherited from Z2SoundHandles
 Z2SoundHandles ()
 
 ~Z2SoundHandles ()
 
void initHandlesPool (u8 handleNum)
 
void deleteHandlesPool ()
 
Z2SoundHandlePoolgetFreeHandle ()
 
Z2SoundHandlePoolgetLowPrioSound (JAISoundID soundID)
 
bool isActive () const
 
Z2SoundHandlePoolgetHandleSoundID (JAISoundID soundID)
 
Z2SoundHandlePoolgetHandleUserData (u32 userData)
 
void stopAllSounds (u32 fadeTime)
 
void stopSound (JAISoundID soundID, u32 fadeTime)
 
void setPos (const JGeometry::TVec3< f32 > &pos)
 
int getNumHandles () const
 
Z2SoundHandlePoolgetHandle (int index)
 

Public Attributes

JGeometry::TVec3< f32field_0x20
 
JGeometry::TVec3< f32field_0x2c
 
- Public Attributes inherited from Z2SoundObjBase
Z2SoundStartersoundStarter_
 
JGeometry::TVec3< f32 > * pos_
 
u16 field_0x1c
 
s8 reverb_
 
bool alive_
 

Additional Inherited Members

- Protected Member Functions inherited from JSUList< Z2SoundHandlePool >
 JSUList ()
 
 JSUList (bool init)
 
 ~JSUList ()
 
bool append (JSULink< Z2SoundHandlePool > *link)
 
bool prepend (JSULink< Z2SoundHandlePool > *link)
 
bool insert (JSULink< Z2SoundHandlePool > *before, JSULink< Z2SoundHandlePool > *link)
 
bool remove (JSULink< Z2SoundHandlePool > *link)
 
JSULink< Z2SoundHandlePool > * getFirst () const
 
JSULink< Z2SoundHandlePool > * getLast () const
 
JSULink< Z2SoundHandlePool > * getNth (u32 index) const
 
JSULink< Z2SoundHandlePool > * getEnd () const
 
u32 getNumLinks () const
 
- Protected Member Functions inherited from JSUPtrList
 JSUPtrList ()
 
 JSUPtrList (bool init)
 
 ~JSUPtrList ()
 
void initiate ()
 
void setFirst (JSUPtrLink *first)
 
bool append (JSUPtrLink *ptr)
 
bool prepend (JSUPtrLink *ptr)
 
bool insert (JSUPtrLink *before, JSUPtrLink *ptr)
 
bool remove (JSUPtrLink *ptr)
 
JSUPtrLinkgetNthLink (u32 i) const
 
JSUPtrLinkgetFirstLink () const
 
JSUPtrLinkgetLastLink () const
 
u32 getNumLinks () const
 
- Protected Attributes inherited from JSUPtrList
JSUPtrLinkmHead
 
JSUPtrLinkmTail
 
u32 mLength
 

Constructor & Destructor Documentation

◆ Z2DopplerSoundObjBase()

Z2DopplerSoundObjBase::Z2DopplerSoundObjBase ( )

◆ ~Z2DopplerSoundObjBase()

Z2DopplerSoundObjBase::~Z2DopplerSoundObjBase ( )

Member Function Documentation

◆ framework()

void Z2DopplerSoundObjBase::framework ( u32 mapinfo,
s8 reverb )
virtual

Reimplemented from Z2SoundObjBase.

◆ init()

void Z2DopplerSoundObjBase::init ( Vec * posPtr,
u8 handleNum )
virtual

Reimplemented from Z2SoundObjBase.

Reimplemented in Z2SoundObjArrow.

◆ startLevelSound()

Z2SoundHandlePool * Z2DopplerSoundObjBase::startLevelSound ( JAISoundID soundID,
u32 mapinfo,
s8 reverb )
virtual

Reimplemented from Z2SoundObjBase.

◆ startSound()

Z2SoundHandlePool * Z2DopplerSoundObjBase::startSound ( JAISoundID soundID,
u32 mapinfo,
s8 reverb )
virtual

Reimplemented from Z2SoundObjBase.

Member Data Documentation

◆ field_0x20

JGeometry::TVec3<f32> Z2DopplerSoundObjBase::field_0x20

◆ field_0x2c

JGeometry::TVec3<f32> Z2DopplerSoundObjBase::field_0x2c

The documentation for this class was generated from the following files: