Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <Z2SoundObject.h>
Public Attributes | |
JGeometry::TVec3< f32 > | field_0x20 |
JGeometry::TVec3< f32 > | field_0x2c |
Public Attributes inherited from Z2SoundObjBase | |
Z2SoundStarter * | mSoundStarter |
JGeometry::TVec3< f32 > * | mSoundPos |
u16 | field_0x1c |
s8 | field_0x1e |
bool | mIsInitialized |
Z2DopplerSoundObjBase::Z2DopplerSoundObjBase | ( | ) |
Z2DopplerSoundObjBase::~Z2DopplerSoundObjBase | ( | ) |
Reimplemented from Z2SoundObjBase.
Reimplemented from Z2SoundObjBase.
Reimplemented in Z2SoundObjArrow.
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virtual |
Reimplemented from Z2SoundObjBase.
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virtual |
Reimplemented from Z2SoundObjBase.
JGeometry::TVec3<f32> Z2DopplerSoundObjBase::field_0x20 |
JGeometry::TVec3<f32> Z2DopplerSoundObjBase::field_0x2c |