Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_GI_c Class Reference

Gibdo. More...

#include <d_a_e_gi.h>

+ Inheritance diagram for daE_GI_c:
+ Collaboration diagram for daE_GI_c:

Public Member Functions

int ctrlJoint (J3DJoint *, J3DModel *)
 
int draw ()
 
void setBck (int, u8, f32, f32)
 
void setActionMode (int, int)
 
void damage_check ()
 
void setWeaponAtBit (u8)
 
bool setCryStop ()
 
void setAttackEffect ()
 
void setDragSwordEffect ()
 
void setDeathSmokeEffect ()
 
void setDamageEffect ()
 
void executeSleep ()
 
void executeWait ()
 
void executeChase ()
 
void executeAttack ()
 
void executeDamage ()
 
void executeBiteDamage ()
 
void PushButtonCount ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
int execute ()
 
int _delete ()
 
int CreateHeap ()
 
int create ()
 
bool isBattleOn ()
 
bool isAttackStart ()
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int JointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

request_of_phase_process_class mPhase
 
mDoExt_McaMorfSOmpModelMorf
 
J3DModelmpSwordModel
 
Z2CreatureEnemy mSound
 
f32 mBodyDamageColor
 
f32 mWallCheckRadius
 
f32 field_0x668
 
s16 field_0x66c
 
int mActionMode
 
int mMoveMode
 
u32 mShadowKey
 
u8 field_0x67C [0x067E - 0x067C]
 
s16 field_0x67e
 
int mInvulnerabilityTimer
 
int field_0x684
 
int field_0x688
 
int mPlayerStunTimer
 
int mCryTimer
 
int mContinuousHitTimer
 
u8 field_0x698
 
u8 mIsBattleOn
 
u8 mIsCreateAwake
 
u8 mDamageDirection
 
u8 mIsAttackStart
 
u8 mSwbit
 
u8 mSwbit2
 
u8 field_0x69f
 
u8 field_0x6a0
 
s16 field_0x6a2
 
u8 mWolfBiteCount
 
u8 mIsOnHeadLock
 
s16 mPrevStickAngle
 
int mPushButtonCount
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dCcD_Sph mCcSph [2]
 
dCcD_Sph mAtSph [4]
 
dCcU_AtInfo mAtInfo
 
u32 mPolyColorKey
 
u8 mHIOInit
 

Additional Inherited Members

- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Gibdo.

Member Function Documentation

◆ _delete()

int daE_GI_c::_delete ( )

◆ action()

void daE_GI_c::action ( )

◆ cc_set()

void daE_GI_c::cc_set ( )

◆ create()

int daE_GI_c::create ( )

◆ CreateHeap()

int daE_GI_c::CreateHeap ( )

◆ ctrlJoint()

int daE_GI_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ damage_check()

void daE_GI_c::damage_check ( )

◆ draw()

int daE_GI_c::draw ( )

◆ execute()

int daE_GI_c::execute ( )

◆ executeAttack()

void daE_GI_c::executeAttack ( )

◆ executeBiteDamage()

void daE_GI_c::executeBiteDamage ( )

◆ executeChase()

void daE_GI_c::executeChase ( )

◆ executeDamage()

void daE_GI_c::executeDamage ( )

◆ executeSleep()

void daE_GI_c::executeSleep ( )

◆ executeWait()

void daE_GI_c::executeWait ( )

◆ isAttackStart()

bool daE_GI_c::isAttackStart ( )
inline

◆ isBattleOn()

bool daE_GI_c::isBattleOn ( )
inline

◆ JointCallBack()

int daE_GI_c::JointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ mtx_set()

void daE_GI_c::mtx_set ( )

◆ PushButtonCount()

void daE_GI_c::PushButtonCount ( )

◆ setActionMode()

void daE_GI_c::setActionMode ( int i_actionMode,
int i_moveMode )

◆ setAttackEffect()

void daE_GI_c::setAttackEffect ( )

◆ setBck()

void daE_GI_c::setBck ( int i_anm,
u8 i_mode,
f32 i_morf,
f32 i_speed )

◆ setCryStop()

bool daE_GI_c::setCryStop ( )

◆ setDamageEffect()

void daE_GI_c::setDamageEffect ( )

◆ setDeathSmokeEffect()

void daE_GI_c::setDeathSmokeEffect ( )

◆ setDragSwordEffect()

void daE_GI_c::setDragSwordEffect ( )

◆ setWeaponAtBit()

void daE_GI_c::setWeaponAtBit ( u8 i_onBit)

Member Data Documentation

◆ field_0x668

f32 daE_GI_c::field_0x668
private

◆ field_0x66c

s16 daE_GI_c::field_0x66c
private

◆ field_0x67C

u8 daE_GI_c::field_0x67C[0x067E - 0x067C]
private

◆ field_0x67e

s16 daE_GI_c::field_0x67e
private

◆ field_0x684

int daE_GI_c::field_0x684
private

◆ field_0x688

int daE_GI_c::field_0x688
private

◆ field_0x698

u8 daE_GI_c::field_0x698
private

◆ field_0x69f

u8 daE_GI_c::field_0x69f
private

◆ field_0x6a0

u8 daE_GI_c::field_0x6a0
private

◆ field_0x6a2

s16 daE_GI_c::field_0x6a2
private

◆ mAcch

dBgS_ObjAcch daE_GI_c::mAcch
private

◆ mAcchCir

dBgS_AcchCir daE_GI_c::mAcchCir
private

◆ mActionMode

int daE_GI_c::mActionMode
private

◆ mAtInfo

dCcU_AtInfo daE_GI_c::mAtInfo
private

◆ mAtSph

dCcD_Sph daE_GI_c::mAtSph[4]
private

◆ mBodyDamageColor

f32 daE_GI_c::mBodyDamageColor
private

◆ mCcSph

dCcD_Sph daE_GI_c::mCcSph[2]
private

◆ mCcStts

dCcD_Stts daE_GI_c::mCcStts
private

◆ mContinuousHitTimer

int daE_GI_c::mContinuousHitTimer
private

◆ mCryTimer

int daE_GI_c::mCryTimer
private

◆ mDamageDirection

u8 daE_GI_c::mDamageDirection
private

◆ mHIOInit

u8 daE_GI_c::mHIOInit
private

◆ mInvulnerabilityTimer

int daE_GI_c::mInvulnerabilityTimer
private

◆ mIsAttackStart

u8 daE_GI_c::mIsAttackStart
private

◆ mIsBattleOn

u8 daE_GI_c::mIsBattleOn
private

◆ mIsCreateAwake

u8 daE_GI_c::mIsCreateAwake
private

◆ mIsOnHeadLock

u8 daE_GI_c::mIsOnHeadLock
private

◆ mMoveMode

int daE_GI_c::mMoveMode
private

◆ mPhase

request_of_phase_process_class daE_GI_c::mPhase
private

◆ mPlayerStunTimer

int daE_GI_c::mPlayerStunTimer
private

◆ mpModelMorf

mDoExt_McaMorfSO* daE_GI_c::mpModelMorf
private

◆ mPolyColorKey

u32 daE_GI_c::mPolyColorKey
private

◆ mPrevStickAngle

s16 daE_GI_c::mPrevStickAngle
private

◆ mpSwordModel

J3DModel* daE_GI_c::mpSwordModel
private

◆ mPushButtonCount

int daE_GI_c::mPushButtonCount
private

◆ mShadowKey

u32 daE_GI_c::mShadowKey
private

◆ mSound

Z2CreatureEnemy daE_GI_c::mSound
private

◆ mSwbit

u8 daE_GI_c::mSwbit
private

◆ mSwbit2

u8 daE_GI_c::mSwbit2
private

◆ mWallCheckRadius

f32 daE_GI_c::mWallCheckRadius
private

◆ mWolfBiteCount

u8 daE_GI_c::mWolfBiteCount
private

The documentation for this class was generated from the following files: