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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_jcam_editor.h>
Collaboration diagram for dJcame_c:Public Member Functions | |
| dJcame_c (const JStage::TSystem *, f32, JUTGamePad &) | |
| ~dJcame_c () | |
| void | update () |
| void | show3D (Mtx) |
| void | show2D () |
| bool | isEnabled () |
Static Public Member Functions | |
| static void | create (const JStage::TSystem *, f32, JUTGamePad &) |
| static void | remove () |
| static dJcame_c * | get () |
Public Attributes | |
| const JStage::TSystem * | mSystem |
| J2DOrthoGraph * | mOrthoGraph |
| JUTResFont * | mFont |
| JKRExpHeap * | mHeap |
| JStudioCameraEditor::TControl * | mControl |
| JStudio_JStage::TAdaptor_camera * | mAdaptor |
| bool | mIsAdaptorSet |
| s8 | mHioId |
Static Public Attributes | |
| static dJcame_c * | m_myObj |
| dJcame_c::dJcame_c | ( | const JStage::TSystem * | i_system, |
| f32 | param_1, | ||
| JUTGamePad & | i_pad ) |
| dJcame_c::~dJcame_c | ( | ) |
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static |
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inlinestatic |
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inline |
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static |
| void dJcame_c::show2D | ( | ) |
| void dJcame_c::show3D | ( | Mtx | i_mtx | ) |
| void dJcame_c::update | ( | ) |
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static |
| JStudio_JStage::TAdaptor_camera* dJcame_c::mAdaptor |
| JStudioCameraEditor::TControl* dJcame_c::mControl |
| JUTResFont* dJcame_c::mFont |
| JKRExpHeap* dJcame_c::mHeap |
| s8 dJcame_c::mHioId |
| bool dJcame_c::mIsAdaptorSet |
| J2DOrthoGraph* dJcame_c::mOrthoGraph |
| const JStage::TSystem* dJcame_c::mSystem |