Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dJcame_c Class Reference

#include <d_jcam_editor.h>

+ Collaboration diagram for dJcame_c:

Public Member Functions

 dJcame_c (const JStage::TSystem *, f32, JUTGamePad &)
 
 ~dJcame_c ()
 
void update ()
 
void show3D (Mtx)
 
void show2D ()
 
bool isEnabled ()
 

Static Public Member Functions

static void create (const JStage::TSystem *, f32, JUTGamePad &)
 
static void remove ()
 
static dJcame_cget ()
 

Public Attributes

const JStage::TSystemmSystem
 
J2DOrthoGraphmOrthoGraph
 
JUTResFontmFont
 
JKRExpHeapmHeap
 
JStudioCameraEditor::TControlmControl
 
JStudio_JStage::TAdaptor_cameramAdaptor
 
bool mIsAdaptorSet
 
s8 mHioId
 

Static Public Attributes

static dJcame_cm_myObj
 

Constructor & Destructor Documentation

◆ dJcame_c()

dJcame_c::dJcame_c ( const JStage::TSystem * i_system,
f32 param_1,
JUTGamePad & i_pad )

◆ ~dJcame_c()

dJcame_c::~dJcame_c ( )

Member Function Documentation

◆ create()

void dJcame_c::create ( const JStage::TSystem * i_system,
f32 param_1,
JUTGamePad & i_pad )
static

◆ get()

static dJcame_c * dJcame_c::get ( )
inlinestatic

◆ isEnabled()

bool dJcame_c::isEnabled ( )
inline

◆ remove()

void dJcame_c::remove ( )
static

◆ show2D()

void dJcame_c::show2D ( )

◆ show3D()

void dJcame_c::show3D ( Mtx i_mtx)

◆ update()

void dJcame_c::update ( )

Member Data Documentation

◆ m_myObj

dJcame_c * dJcame_c::m_myObj
static

◆ mAdaptor

JStudio_JStage::TAdaptor_camera* dJcame_c::mAdaptor

◆ mControl

JStudioCameraEditor::TControl* dJcame_c::mControl

◆ mFont

JUTResFont* dJcame_c::mFont

◆ mHeap

JKRExpHeap* dJcame_c::mHeap

◆ mHioId

s8 dJcame_c::mHioId

◆ mIsAdaptorSet

bool dJcame_c::mIsAdaptorSet

◆ mOrthoGraph

J2DOrthoGraph* dJcame_c::mOrthoGraph

◆ mSystem

const JStage::TSystem* dJcame_c::mSystem

The documentation for this class was generated from the following files: