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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Zelda Door. More...
#include <d_a_obj_zdoor.h>
Public Member Functions | |
void | init_cyl () |
void | set_cyl () |
void | setBaseMtx () |
int | Create () |
int | CreateHeap () |
int | create1st () |
int | Execute (Mtx **) |
int | Draw () |
int | Delete () |
u32 | getType () |
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dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
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fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Additional Inherited Members | |
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static void | setStopStatus (u32 status) |
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static const char * | m_name |
static int | m_dzb_id |
static MoveBGActor_SetFunc | m_set_func |
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static u32 | stopStatus |
Zelda Door.
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virtual |
Reimplemented from dBgS_MoveBgActor.
int daZdoor_c::create1st | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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inline |
void daZdoor_c::init_cyl | ( | ) |
void daZdoor_c::set_cyl | ( | ) |
void daZdoor_c::setBaseMtx | ( | ) |
dBgS_AcchCir daZdoor_c::mAcchCir |
dCcD_Cyl daZdoor_c::mCallbackCylinders[4] |
dCcD_Cyl daZdoor_c::mCylinder |
u8 daZdoor_c::mDoorType |
dBgS_ObjAcch daZdoor_c::mObjAcch |
s16 daZdoor_c::mOpenAngle |
s16 daZdoor_c::mOpenSpeed |
request_of_phase_process_class daZdoor_c::mPhaseReq |
J3DModel* daZdoor_c::mpModel |
dCcD_Stts daZdoor_c::mStts |