Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::FixedFrameData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::FixedFrameData:

Public Attributes

int field_0x00
 
cXyz field_0x04
 
cSGlobe field_0x10
 
int field_0x18
 
f32 field_0x1c
 
f32 field_0x20
 
f32 field_0x24
 
int mArrowIndex
 
cXyz field_0x2c
 
cXyz field_0x38
 

Member Data Documentation

◆ field_0x00

int dCamera_c::FixedFrameData::field_0x00

◆ field_0x04

cXyz dCamera_c::FixedFrameData::field_0x04

◆ field_0x10

cSGlobe dCamera_c::FixedFrameData::field_0x10

◆ field_0x18

int dCamera_c::FixedFrameData::field_0x18

◆ field_0x1c

f32 dCamera_c::FixedFrameData::field_0x1c

◆ field_0x20

f32 dCamera_c::FixedFrameData::field_0x20

◆ field_0x24

f32 dCamera_c::FixedFrameData::field_0x24

◆ field_0x2c

cXyz dCamera_c::FixedFrameData::field_0x2c

◆ field_0x38

cXyz dCamera_c::FixedFrameData::field_0x38

◆ mArrowIndex

int dCamera_c::FixedFrameData::mArrowIndex

The documentation for this struct was generated from the following file: