#include <Z2Creature.h>
|
| Z2CreatureEnemy () |
|
virtual void | deleteObject () |
|
void | init (Vec *, Vec *, u8, u8) |
|
void | init (Vec *, Vec *, Vec *, u8, u8, u8) |
|
virtual void | framework (u32, s8) |
|
virtual Z2SoundHandlePool * | startCreatureSound (JAISoundID, u32, s8) |
|
virtual Z2SoundHandlePool * | startCreatureSoundLevel (JAISoundID, u32, s8) |
|
virtual Z2SoundHandlePool * | startCreatureVoice (JAISoundID, s8) |
|
virtual Z2SoundHandlePool * | startCreatureVoiceLevel (JAISoundID, s8) |
|
virtual Z2SoundHandlePool * | startCreatureExtraSound (JAISoundID, u32, s8) |
|
virtual Z2SoundHandlePool * | startCreatureExtraSoundLevel (JAISoundID, u32, s8) |
|
virtual Z2SoundHandlePool * | startCollisionSE (u32, u32) |
|
void | setLinkSearch (bool) |
|
void | setEnemyName (char const *) |
|
| Z2Creature () |
|
| ~Z2Creature () |
|
void | init (Vec *, Vec *, u8, u8) |
|
| Z2Creature () |
|
| ~Z2Creature () |
|
void | init (Vec *, Vec *, u8, u8) |
|
| Z2Creature () |
|
| ~Z2Creature () |
|
void | init (Vec *, Vec *, u8, u8) |
|
void | init (Vec *, Vec *, Vec *, u8, u8, u8) |
|
void | initAnime (void *, bool, f32, f32) |
|
void | updateAnime (f32, f32) |
|
void | stopAnime () |
|
virtual void | setSoundStarter (Z2SoundStarter *) |
|
Vec * | getCurrentPos () const |
|
| JSULink (Z2CreatureEnemy *object) |
|
Z2CreatureEnemy * | getObject () const |
|
JSUList< Z2CreatureEnemy > * | getSupervisor () const |
|
JSULink< Z2CreatureEnemy > * | getNext () const |
|
JSULink< Z2CreatureEnemy > * | getPrev () const |
|
| JSUPtrLink (void *object) |
|
| ~JSUPtrLink () |
|
void * | getObjectPtr () const |
|
JSUPtrList * | getList () const |
|
JSUPtrLink * | getNext () const |
|
JSUPtrLink * | getPrev () const |
|
◆ Z2CreatureEnemy()
Z2CreatureEnemy::Z2CreatureEnemy |
( |
| ) |
|
◆ deleteObject()
void Z2CreatureEnemy::deleteObject |
( |
| ) |
|
|
virtual |
◆ framework()
void Z2CreatureEnemy::framework |
( |
u32 |
param_0, |
|
|
s8 |
param_1 |
|
) |
| |
|
virtual |
◆ init() [1/2]
void Z2CreatureEnemy::init |
( |
Vec * |
param_0, |
|
|
Vec * |
param_1, |
|
|
u8 |
param_2, |
|
|
u8 |
param_3 |
|
) |
| |
◆ init() [2/2]
void Z2CreatureEnemy::init |
( |
Vec * |
param_0, |
|
|
Vec * |
param_1, |
|
|
Vec * |
param_2, |
|
|
u8 |
param_3, |
|
|
u8 |
param_4, |
|
|
u8 |
param_5 |
|
) |
| |
◆ setEnemyName()
◆ setLinkSearch()
void Z2CreatureEnemy::setLinkSearch |
( |
bool |
b_search | ) |
|
◆ startCollisionSE()
◆ startCreatureExtraSound()
◆ startCreatureExtraSoundLevel()
◆ startCreatureSound()
◆ startCreatureSoundLevel()
◆ startCreatureVoice()
◆ startCreatureVoiceLevel()
◆ field_0xa1
s8 Z2CreatureEnemy::field_0xa1 |
◆ field_0xa3
u8 Z2CreatureEnemy::field_0xa3 |
◆ mEnemyID
u8 Z2CreatureEnemy::mEnemyID |
◆ mLinkSearch
bool Z2CreatureEnemy::mLinkSearch |
The documentation for this class was generated from the following files: