Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObj_Sekizoa_c Class Reference

Stone Guardian Statue(s) More...

#include <d_a_obj_sekizoa.h>

+ Inheritance diagram for daObj_Sekizoa_c:
+ Collaboration diagram for daObj_Sekizoa_c:

Public Types

enum  Type {
  TYPE_0 , TYPE_1 , TYPE_2 , TYPE_3 ,
  TYPE_4 , TYPE_5 , TYPE_6
}
 
enum  Animation {
  ANM_SEKI_HIT_L = 7 , ANM_SEKI_HIT_R = 8 , ANM_SEKI_L_DEMO = 9 , ANM_SEKI_L_LASTDEMO = 10 ,
  ANM_SEKI_NO_JUMP_L = 11 , ANM_SEKI_NO_JUMP_R = 12 , ANM_SEKI_R_DEMO = 13 , ANM_SEKI_R_LASTDEMO = 14 ,
  ANM_SEKI_STEP = 15 , ANM_SEKI_STEP_L = 16 , ANM_SEKI_STEP_R = 17 , ANM_SEKI_STILL_L = 18 ,
  ANM_SEKI_STILL_R = 19 , ANM_SEKI_WAIT_A = 20 , ANM_SEKI_WAIT_GAME_L = 21 , ANM_SEKI_WAIT_GAME_R = 22 ,
  ANM_SEKI_WAIT_L = 23 , ANM_SEKI_WAIT_R = 24 , ANM_SEKIL_JUMP = 25 , ANM_SEKIR_JUMP = 26 ,
  ANM_YARIA_DEMO = 27 , ANM_YARIA_GAME = 28 , ANM_YARIA_STILL_L = 29 , ANM_YARIB_DEMO = 30 ,
  ANM_YARIB_GAME = 31 , ANM_YARIB_STILL_R = 32
}
 
typedef int(daObj_Sekizoa_c::*) cutFunc(int)
 
typedef int(daObj_Sekizoa_c::*) actionFunc(void *)
 
- Public Types inherited from daNpcT_c
enum  Mode {
  MODE_ENTER , MODE_INIT , MODE_RUN , MODE_EXIT ,
  MODE_4 , MODE_INVALID = -1
}
 
enum  AnmFlags {
  ANM_PAUSE_MORF = 0x1 , ANM_PAUSE_BTK = 0x2 , ANM_PAUSE_BRK = 0x4 , ANM_PAUSE_BPK = 0x8 ,
  ANM_PAUSE_BCK = 0x10 , ANM_PAUSE_BTP = 0x20 , ANM_PLAY_MORF = 0x40 , ANM_PLAY_BTK = 0x80 ,
  ANM_PLAY_BRK = 0x100 , ANM_PLAY_BPK = 0x200 , ANM_PLAY_BCK = 0x400 , ANM_PLAY_BTP = 0x800 ,
  ANM_FLAG_1000 = 0x1000 , ANM_PAUSE_TIMER_BTP = 0x2000 , ANM_FLAG_4000 = 0x4000
}
 

Public Member Functions

 ~daObj_Sekizoa_c ()
 
int create ()
 
int CreateHeap ()
 
int Delete ()
 
int Execute ()
 
int Draw ()
 
fopAc_ac_cgetSekizoaP (int)
 
fopAc_ac_cgetKMsgTagP ()
 
int isDelete ()
 
void reset ()
 
void srchActors ()
 
int setYariAnm (int, int, f32)
 
int selectAction ()
 
int chkAction (actionFunc i_action)
 
int setAction (actionFunc i_action)
 
int checkMoveDirection ()
 
int getWaitMotionNo ()
 
int getGameMotionNo ()
 
int getNoJumpMotionNo ()
 
int getHitMotionNo ()
 
int getStepMotionNo ()
 
void jump ()
 
void landing ()
 
int cutStart (int)
 
int cutTurn (int)
 
int cutJump (int)
 
int cutGoal (int)
 
int cutExit (int)
 
int cutFree (int)
 
int cutExtinction (int)
 
int wait (void *)
 
int puzzle (void *)
 
int talk (void *)
 
 daObj_Sekizoa_c (daNpcT_faceMotionAnmData_c const *param_1, daNpcT_motionAnmData_c const *param_2, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_3, int param_4, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_5, int param_6, daNpcT_evtData_c const *param_7, char **param_8)
 
BOOL chkGoal ()
 
s32 getBackboneJointNo ()
 
s32 getHeadJointNo ()
 
void afterJntAnm (int)
 
void setParam ()
 
BOOL checkChangeEvt ()
 
BOOL evtTalk ()
 
BOOL evtCutProc ()
 
void setAfterTalkMotion ()
 
void action ()
 
void beforeMove ()
 
void setAttnPos ()
 
void setCollision ()
 
int drawDbgInfo ()
 
void drawOtherMdl ()
 
void drawGhost ()
 
bool afterSetMotionAnm (int, int, f32, int)
 
void setWolfHowling ()
 
void setFadeLightOff ()
 
u8 getType ()
 
u8 getBitSW ()
 
u8 getBitSW2 ()
 
BOOL chkPressPlayer ()
 
- Public Member Functions inherited from daNpcT_c
 daNpcT_c (daNpcT_faceMotionAnmData_c const *i_faceMotionAnmData, daNpcT_motionAnmData_c const *i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const *i_evtData, char **i_arcNames)
 
J3DAnmTransformgetTrnsfrmAnmP (char const *, int)
 
J3DAnmTransformKeygetTrnsfrmKeyAnmP (char const *, int)
 
J3DAnmTexPatterngetTexPtrnAnmP (char const *, int)
 
J3DAnmTextureSRTKeygetTexSRTKeyAnmP (char const *, int)
 
J3DAnmTevRegKeygetTevRegKeyAnmP (char const *, int)
 
J3DAnmColorgetColorAnmP (char const *, int)
 
int setBckAnm (J3DAnmTransform *, f32, int, int, int, bool)
 
int setMcaMorfAnm (J3DAnmTransformKey *, f32, f32, int, int, int)
 
int setBtpAnm (J3DAnmTexPattern *, J3DModelData *, f32, int)
 
int setBtkAnm (J3DAnmTextureSRTKey *, J3DModelData *, f32, int)
 
int setBrkAnm (J3DAnmTevRegKey *, J3DModelData *, f32, int)
 
int setBpkAnm (J3DAnmColor *, J3DModelData *, f32, int)
 
int loadRes (s8 const *, char const **)
 
void deleteRes (s8 const *, char const **)
 
int execute ()
 
int draw (BOOL, BOOL, f32, _GXColorS10 *, f32, BOOL, BOOL, BOOL)
 
void setEnvTevColor ()
 
void setRoomNo ()
 
int checkEndAnm (f32)
 
int checkEndAnm (J3DFrameCtrl *, f32)
 
void playAllAnm ()
 
void setMtx ()
 
void ctrlFaceMotion ()
 
void ctrlMotion ()
 
int ctrlMsgAnm (int *, int *, fopAc_ac_c *, int)
 
void evtChange ()
 
bool setFaceMotionAnm (int, bool)
 
void setPos (cXyz)
 
void setAngle (s16)
 
void setAngle (csXyz)
 
fopAc_ac_chitChk (dCcD_GObjInf *, u32)
 
void setDamage (int, int, int)
 
BOOL chkActorInSight (fopAc_ac_c *, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, f32, f32, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, cXyz, s16)
 
BOOL chkFindActor (fopAc_ac_c *, BOOL, s16)
 
BOOL chkWolfAction ()
 
BOOL chkFindWolf (s16, int, int, f32, f32, f32, f32, BOOL)
 
BOOL srchPlayerActor ()
 
cXyz getAttnPos (fopAc_ac_c *)
 
BOOL turn (s16, int, int)
 
BOOL step (s16, int, int, int, int)
 
void calcSpeedAndAngle (cXyz, BOOL, s16, s16)
 
int getActorDistance (fopAc_ac_c *, int, int)
 
BOOL initTalk (int, fopAc_ac_c **)
 
BOOL talkProc (int *, BOOL, fopAc_ac_c **, BOOL)
 
fopAc_ac_cgetNearestActorP (s16)
 
fopAc_ac_cgetEvtAreaTagP (int, int)
 
fopAc_ac_cgetShopItemTagP ()
 
void setHitodamaPrtcl ()
 
virtual ~daNpcT_c ()
 
virtual BOOL ctrlBtk ()
 
virtual void ctrlSubFaceMotion (int)
 
virtual BOOL checkChangeJoint (int)
 
virtual BOOL checkRemoveJoint (int)
 
virtual s32 getNeckJointNo ()
 
virtual s32 getFootLJointNo ()
 
virtual s32 getFootRJointNo ()
 
virtual s32 getEyeballLMaterialNo ()
 
virtual s32 getEyeballRMaterialNo ()
 
virtual s32 getEyeballMaterialNo ()
 
virtual int ctrlJoint (J3DJoint *, J3DModel *)
 
virtual BOOL evtEndProc ()
 
virtual BOOL evtProc ()
 
virtual void afterMoved ()
 
virtual void setFootPos ()
 
virtual void setFootPrtcl (cXyz *, f32, f32)
 
virtual bool checkCullDraw ()
 
virtual void twilight ()
 
virtual BOOL chkXYItems ()
 
virtual void evtOrder ()
 
virtual void decTmr ()
 
virtual void clrParam ()
 
virtual bool afterSetFaceMotionAnm (int, int, f32, int)
 
virtual daNpcT_faceMotionAnmData_c getFaceMotionAnm (daNpcT_faceMotionAnmData_c param_1)
 
virtual daNpcT_motionAnmData_c getMotionAnm (daNpcT_motionAnmData_c param_1)
 
virtual void changeAnm (int *, int *)
 
virtual void changeBck (int *, int *)
 
virtual void changeBtp (int *, int *)
 
virtual void changeBtk (int *, int *)
 
virtual bool setMotionAnm (int, f32, BOOL)
 
bool checkHide ()
 
s16 checkStep ()
 
void setCommander (fopAc_ac_c *param_0)
 
void setCutType (int i_cutType)
 
void onHide ()
 
void offHide ()
 
void hide ()
 
void show ()
 
void initialize ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int createHeapCallBack (fopAc_ac_c *)
 
static void * srchSekizoa (void *, void *)
 
- Static Public Member Functions inherited from daNpcT_c
static void tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
 
static void * srchActor (void *, void *)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Public Attributes

mDoExt_McaMorfSOmpMcaMorf
 
mDoExt_invisibleModel mInvModel
 
u8 field_0x0E4C [4]
 
dCcD_Cyl mCyl
 
dCcD_Cyl mCyl2
 
u8 mType
 
daNpcT_ActorMngr_c mActorMngrs [8]
 
actionFunc mInitFunc
 
actionFunc mExecuteFunc
 
daNpcT_Path_c mPath
 
cXyz mCXyzJump
 
int mLatencyTime
 
float mJumpHeight
 
float mJumpSpeed
 
float mColsetBlend
 
float mGoalStatueTurnSpeed
 
float mGoalStatueAngle
 
s16 mPlayerDirection
 
u8 mReset
 
u8 mSetWolfHowling
 
u8 mJump
 
u8 mTurnPlayer
 
bool mFadeLightOn
 
bool field_0x1177
 
bool field_0x1178
 
u8 field_0x1179
 
u8 mReverseStatues
 
u8 field_0x117B
 
u8 field_0x117C
 
- Public Attributes inherited from daNpcT_c
daNpcT_faceMotionAnmData_c const * mpFaceMotionAnmData
 
daNpcT_motionAnmData_c const * mpMotionAnmData
 
daNpcT_evtData_c const * mpEvtData
 
char ** mpArcNames
 
mDoExt_McaMorfSOmpMorf [2]
 
Z2Creature mSound
 
mDoExt_bckAnm mBckAnm
 
mDoExt_btpAnm mBtpAnm
 
mDoExt_btkAnm mBtkAnm
 
mDoExt_brkAnm mBrkAnm
 
mDoExt_bpkAnm mBpkAnm
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dBgS_AcchCir mAcchCir
 
request_of_phase_process_class mPhase [10]
 
cBgS_GndChk mGndChk
 
daNpcT_MatAnm_cmpMatAnm [2]
 
dMsgFlow_c mFlow
 
dPaPoT_c field_0x9c0
 
dCcD_Stts field_0xa40
 
u32 mFlowNodeNo
 
f32 field_0xa80
 
f32 mMorfFrames
 
bool mCreating
 
bool mTwilight
 
dBgS_GndChk field_0xa8c
 
dBgS_LinChk mLinChk
 
daNpcT_MotionSeqMngr_c mFaceMotionSeqMngr
 
daNpcT_MotionSeqMngr_c mMotionSeqMngr
 
daNpcT_ActorMngr_c mPlayerActorMngr
 
daNpcT_ActorMngr_c field_0xba0
 
daNpcT_JntAnm_c mJntAnm
 
daNpcT_DmgStagger_c mStagger
 
cXyz mFootLPos
 
cXyz mFootRPos
 
cXyz mFootLOffset
 
cXyz mFootROffset
 
cXyz mOldFootLOffset
 
cXyz mOldFootROffset
 
cXyz field_0xd6c
 
csXyz mCurAngle
 
csXyz field_0xd7e
 
csXyz field_0xd84
 
csXyz field_0xd8a
 
fpc_ProcID mItemId
 
u32 mShadowKey
 
u32 mAnmFlags
 
u32 mMsgId
 
u32 mHitodamaPrtclKey [2]
 
u32 mPolSound
 
int mStaffId
 
int mCutType
 
int field_0xdb4
 
int mDamageTimerStart
 
int mDamageTimer
 
int mBtpPauseTimer
 
int mEventTimer
 
s16 mPlayerAngle
 
s16 mGroundAngle
 
u8 field_0xdcc [2]
 
s16 mFootLPolyAngle
 
u8 field_0xdd0 [2]
 
s16 mFootRPolyAngle
 
s16 mStartAngle
 
s16 mTargetAngle
 
s16 mStepMode
 
s16 mTurnAmount
 
f32 mTurnCount
 
f32 field_0xde0
 
f32 field_0xde4
 
f32 field_0xde8
 
f32 mCylH
 
f32 mWallR
 
f32 mGroundH
 
f32 mAttnFovY
 
f32 field_0xdfc
 
cXyz field_0xe00
 
cXyz field_0xe0c
 
s16 field_0xe18
 
s16 field_0xe1a
 
s16 mEvtId
 
u16 mMorfLoops
 
u16 mBckLoops
 
u16 mMode
 
s8 mReverb
 
bool mHide
 
bool field_0xe26
 
u8 mFootLOnGround
 
u8 mFootROnGround
 
u8 field_0xe29
 
u8 field_0xe2a
 
bool mNoDraw
 
u8 field_0xe2c
 
bool field_0xe2d
 
u8 mPreItemNo
 
u16 mEvtNo
 
bool mSpeakEvent
 
bool field_0xe33
 
u8 field_0xe34
 
u8 field_0xe35
 
u8 field_0xe36
 
u8 field_0xe37
 
u8 field_0xe38
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 

Static Public Attributes

static char * mCutNameList [9]
 
static cutFunc mCutList [9]
 
- Static Public Attributes inherited from daNpcT_c
static dCcD_SrcGObjInf const mCcDObjData
 
static dCcD_SrcCyl mCcDCyl
 
static dCcD_SrcSph mCcDSph
 
static fopAc_ac_cmFindActorPtrs [50]
 
static s16 mSrchName
 
static s32 mFindCount
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Stone Guardian Statue(s)

Member Typedef Documentation

◆ actionFunc

int(daObj_Sekizoa_c::*) daObj_Sekizoa_c::actionFunc(void *)

◆ cutFunc

int(daObj_Sekizoa_c::*) daObj_Sekizoa_c::cutFunc(int)

Member Enumeration Documentation

◆ Animation

Enumerator
ANM_SEKI_HIT_L 
ANM_SEKI_HIT_R 
ANM_SEKI_L_DEMO 
ANM_SEKI_L_LASTDEMO 
ANM_SEKI_NO_JUMP_L 
ANM_SEKI_NO_JUMP_R 
ANM_SEKI_R_DEMO 
ANM_SEKI_R_LASTDEMO 
ANM_SEKI_STEP 
ANM_SEKI_STEP_L 
ANM_SEKI_STEP_R 
ANM_SEKI_STILL_L 
ANM_SEKI_STILL_R 
ANM_SEKI_WAIT_A 
ANM_SEKI_WAIT_GAME_L 
ANM_SEKI_WAIT_GAME_R 
ANM_SEKI_WAIT_L 
ANM_SEKI_WAIT_R 
ANM_SEKIL_JUMP 
ANM_SEKIR_JUMP 
ANM_YARIA_DEMO 
ANM_YARIA_GAME 
ANM_YARIA_STILL_L 
ANM_YARIB_DEMO 
ANM_YARIB_GAME 
ANM_YARIB_STILL_R 

◆ Type

Enumerator
TYPE_0 
TYPE_1 
TYPE_2 
TYPE_3 
TYPE_4 
TYPE_5 
TYPE_6 

Constructor & Destructor Documentation

◆ ~daObj_Sekizoa_c()

daObj_Sekizoa_c::~daObj_Sekizoa_c ( )

◆ daObj_Sekizoa_c()

daObj_Sekizoa_c::daObj_Sekizoa_c ( daNpcT_faceMotionAnmData_c const * param_1,
daNpcT_motionAnmData_c const * param_2,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * param_3,
int param_4,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * param_5,
int param_6,
daNpcT_evtData_c const * param_7,
char ** param_8 )
inline

Member Function Documentation

◆ action()

void daObj_Sekizoa_c::action ( )
virtual

Reimplemented from daNpcT_c.

◆ afterJntAnm()

void daObj_Sekizoa_c::afterJntAnm ( int param_0)
virtual

Reimplemented from daNpcT_c.

◆ afterSetMotionAnm()

bool daObj_Sekizoa_c::afterSetMotionAnm ( int i_frame,
int i_mode,
f32 i_morf,
int param_3 )
virtual

Reimplemented from daNpcT_c.

◆ beforeMove()

void daObj_Sekizoa_c::beforeMove ( )
virtual

Reimplemented from daNpcT_c.

◆ checkChangeEvt()

BOOL daObj_Sekizoa_c::checkChangeEvt ( )
virtual

Reimplemented from daNpcT_c.

◆ checkMoveDirection()

int daObj_Sekizoa_c::checkMoveDirection ( )

◆ chkAction()

int daObj_Sekizoa_c::chkAction ( actionFunc i_action)

◆ chkGoal()

BOOL daObj_Sekizoa_c::chkGoal ( )

◆ chkPressPlayer()

BOOL daObj_Sekizoa_c::chkPressPlayer ( )
inline

◆ create()

int daObj_Sekizoa_c::create ( )

◆ CreateHeap()

int daObj_Sekizoa_c::CreateHeap ( )

◆ createHeapCallBack()

int daObj_Sekizoa_c::createHeapCallBack ( fopAc_ac_c * i_this)
static

◆ cutExit()

int daObj_Sekizoa_c::cutExit ( int i_staffIdx)

◆ cutExtinction()

int daObj_Sekizoa_c::cutExtinction ( int i_staffIdx)

◆ cutFree()

int daObj_Sekizoa_c::cutFree ( int i_staffIdx)

◆ cutGoal()

int daObj_Sekizoa_c::cutGoal ( int i_staffIdx)

◆ cutJump()

int daObj_Sekizoa_c::cutJump ( int i_staffIdx)

◆ cutStart()

int daObj_Sekizoa_c::cutStart ( int i_staffIdx)

◆ cutTurn()

int daObj_Sekizoa_c::cutTurn ( int i_staffIdx)

◆ Delete()

int daObj_Sekizoa_c::Delete ( )

◆ Draw()

int daObj_Sekizoa_c::Draw ( )

◆ drawDbgInfo()

int daObj_Sekizoa_c::drawDbgInfo ( )
virtual

Reimplemented from daNpcT_c.

◆ drawGhost()

void daObj_Sekizoa_c::drawGhost ( )
virtual

Reimplemented from daNpcT_c.

◆ drawOtherMdl()

void daObj_Sekizoa_c::drawOtherMdl ( )
virtual

Reimplemented from daNpcT_c.

◆ evtCutProc()

BOOL daObj_Sekizoa_c::evtCutProc ( )
virtual

Reimplemented from daNpcT_c.

◆ evtTalk()

BOOL daObj_Sekizoa_c::evtTalk ( )
virtual

Reimplemented from daNpcT_c.

◆ Execute()

int daObj_Sekizoa_c::Execute ( )

◆ getBackboneJointNo()

s32 daObj_Sekizoa_c::getBackboneJointNo ( )
inlinevirtual

Reimplemented from daNpcT_c.

◆ getBitSW()

u8 daObj_Sekizoa_c::getBitSW ( )
inline

◆ getBitSW2()

u8 daObj_Sekizoa_c::getBitSW2 ( )
inline

◆ getGameMotionNo()

int daObj_Sekizoa_c::getGameMotionNo ( )

◆ getHeadJointNo()

s32 daObj_Sekizoa_c::getHeadJointNo ( )
inlinevirtual

Reimplemented from daNpcT_c.

◆ getHitMotionNo()

int daObj_Sekizoa_c::getHitMotionNo ( )

◆ getKMsgTagP()

fopAc_ac_c * daObj_Sekizoa_c::getKMsgTagP ( )

◆ getNoJumpMotionNo()

int daObj_Sekizoa_c::getNoJumpMotionNo ( )

◆ getSekizoaP()

fopAc_ac_c * daObj_Sekizoa_c::getSekizoaP ( int param_0)

◆ getStepMotionNo()

int daObj_Sekizoa_c::getStepMotionNo ( )

◆ getType()

u8 daObj_Sekizoa_c::getType ( )
inline

◆ getWaitMotionNo()

int daObj_Sekizoa_c::getWaitMotionNo ( )

◆ isDelete()

int daObj_Sekizoa_c::isDelete ( )

◆ jump()

void daObj_Sekizoa_c::jump ( )

◆ landing()

void daObj_Sekizoa_c::landing ( )

◆ puzzle()

int daObj_Sekizoa_c::puzzle ( void * param_0)

◆ reset()

void daObj_Sekizoa_c::reset ( )

◆ selectAction()

int daObj_Sekizoa_c::selectAction ( )

◆ setAction()

int daObj_Sekizoa_c::setAction ( actionFunc i_action)

◆ setAfterTalkMotion()

void daObj_Sekizoa_c::setAfterTalkMotion ( )
virtual

Reimplemented from daNpcT_c.

◆ setAttnPos()

void daObj_Sekizoa_c::setAttnPos ( )
virtual

Reimplemented from daNpcT_c.

◆ setCollision()

void daObj_Sekizoa_c::setCollision ( )
virtual

Reimplemented from daNpcT_c.

◆ setFadeLightOff()

void daObj_Sekizoa_c::setFadeLightOff ( )
inline

◆ setParam()

void daObj_Sekizoa_c::setParam ( )
virtual

Reimplemented from daNpcT_c.

◆ setWolfHowling()

void daObj_Sekizoa_c::setWolfHowling ( )
inline

◆ setYariAnm()

int daObj_Sekizoa_c::setYariAnm ( int i_frame,
int i_mode,
f32 i_morf )

◆ srchActors()

void daObj_Sekizoa_c::srchActors ( )

◆ srchSekizoa()

void * daObj_Sekizoa_c::srchSekizoa ( void * i_actor,
void * i_this )
static

◆ talk()

int daObj_Sekizoa_c::talk ( void * param_0)

◆ wait()

int daObj_Sekizoa_c::wait ( void * param_0)

Member Data Documentation

◆ field_0x0E4C

u8 daObj_Sekizoa_c::field_0x0E4C[4]

◆ field_0x1177

bool daObj_Sekizoa_c::field_0x1177

◆ field_0x1178

bool daObj_Sekizoa_c::field_0x1178

◆ field_0x1179

u8 daObj_Sekizoa_c::field_0x1179

◆ field_0x117B

u8 daObj_Sekizoa_c::field_0x117B

◆ field_0x117C

u8 daObj_Sekizoa_c::field_0x117C

◆ mActorMngrs

daNpcT_ActorMngr_c daObj_Sekizoa_c::mActorMngrs[8]

mActorMngrs members:

◆ mColsetBlend

float daObj_Sekizoa_c::mColsetBlend

◆ mCutList

daObj_Sekizoa_c::cutFunc daObj_Sekizoa_c::mCutList
static
Initial value:
= {
NULL,
}
int cutJump(int)
Definition d_a_obj_sekizoa.cpp:1816
int cutTurn(int)
Definition d_a_obj_sekizoa.cpp:1775
int cutGoal(int)
Definition d_a_obj_sekizoa.cpp:1879
int cutStart(int)
Definition d_a_obj_sekizoa.cpp:1364
int cutExit(int)
Definition d_a_obj_sekizoa.cpp:2111
int cutExtinction(int)
Definition d_a_obj_sekizoa.cpp:2242
int cutFree(int)
Definition d_a_obj_sekizoa.cpp:2162

◆ mCutNameList

char * daObj_Sekizoa_c::mCutNameList
static
Initial value:
= {
"", "START", "START", "TURN", "JUMP", "GOAL", "EXIT", "FREE", "EXTINCTION",
}

◆ mCXyzJump

cXyz daObj_Sekizoa_c::mCXyzJump

◆ mCyl

dCcD_Cyl daObj_Sekizoa_c::mCyl

◆ mCyl2

dCcD_Cyl daObj_Sekizoa_c::mCyl2

◆ mExecuteFunc

actionFunc daObj_Sekizoa_c::mExecuteFunc

◆ mFadeLightOn

bool daObj_Sekizoa_c::mFadeLightOn

◆ mGoalStatueAngle

float daObj_Sekizoa_c::mGoalStatueAngle

◆ mGoalStatueTurnSpeed

float daObj_Sekizoa_c::mGoalStatueTurnSpeed

◆ mInitFunc

actionFunc daObj_Sekizoa_c::mInitFunc

◆ mInvModel

mDoExt_invisibleModel daObj_Sekizoa_c::mInvModel

◆ mJump

u8 daObj_Sekizoa_c::mJump

◆ mJumpHeight

float daObj_Sekizoa_c::mJumpHeight

◆ mJumpSpeed

float daObj_Sekizoa_c::mJumpSpeed

◆ mLatencyTime

int daObj_Sekizoa_c::mLatencyTime

◆ mPath

daNpcT_Path_c daObj_Sekizoa_c::mPath

◆ mPlayerDirection

s16 daObj_Sekizoa_c::mPlayerDirection

◆ mpMcaMorf

mDoExt_McaMorfSO* daObj_Sekizoa_c::mpMcaMorf

◆ mReset

u8 daObj_Sekizoa_c::mReset

◆ mReverseStatues

u8 daObj_Sekizoa_c::mReverseStatues

◆ mSetWolfHowling

u8 daObj_Sekizoa_c::mSetWolfHowling

◆ mTurnPlayer

u8 daObj_Sekizoa_c::mTurnPlayer

◆ mType

u8 daObj_Sekizoa_c::mType

The documentation for this class was generated from the following files: