Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Guard (Hyrule Castle Town Guard?) More...
#include <d_a_npc_guard.h>
Classes | |
struct | Mode_e |
Public Member Functions | |
void | setAction (daNpcGuard_c::Mode_e) |
void | callInit () |
void | callExecute () |
void | initPath () |
void | executePath () |
void | initRun () |
void | executeRun () |
void | initFightWait () |
void | executeFightWait () |
void | initFightStep () |
void | executeFightStep () |
void | initFightMenace () |
void | executeFightMenace () |
void | initFear () |
void | executeFear () |
void | initEscape () |
void | executeEscape () |
void | setAngle () |
void | setSpeed (f32, f32, f32 *, int) |
void | pathMoveF () |
void | create () |
void | create_init () |
void | setMtx () |
void | lookat () |
~daNpcGuard_c () | |
void | execute () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 | ActionTable [168] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xda8 - 0x568] |
Guard (Hyrule Castle Town Guard?)
daNpcGuard_c::~daNpcGuard_c | ( | ) |
void daNpcGuard_c::callExecute | ( | ) |
void daNpcGuard_c::callInit | ( | ) |
void daNpcGuard_c::create | ( | ) |
void daNpcGuard_c::create_init | ( | ) |
void daNpcGuard_c::execute | ( | ) |
void daNpcGuard_c::executeEscape | ( | ) |
void daNpcGuard_c::executeFear | ( | ) |
void daNpcGuard_c::executeFightMenace | ( | ) |
void daNpcGuard_c::executeFightStep | ( | ) |
void daNpcGuard_c::executeFightWait | ( | ) |
void daNpcGuard_c::executePath | ( | ) |
void daNpcGuard_c::executeRun | ( | ) |
void daNpcGuard_c::initEscape | ( | ) |
void daNpcGuard_c::initFear | ( | ) |
void daNpcGuard_c::initFightMenace | ( | ) |
void daNpcGuard_c::initFightStep | ( | ) |
void daNpcGuard_c::initFightWait | ( | ) |
void daNpcGuard_c::initPath | ( | ) |
void daNpcGuard_c::initRun | ( | ) |
void daNpcGuard_c::lookat | ( | ) |
void daNpcGuard_c::pathMoveF | ( | ) |
void daNpcGuard_c::setAction | ( | daNpcGuard_c::Mode_e | param_0 | ) |
void daNpcGuard_c::setAngle | ( | ) |
void daNpcGuard_c::setMtx | ( | ) |
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static |
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private |