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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JAUSoundAnimator.h>
Public Member Functions | |
int | getStartSoundIndex (f32) const |
int | getEndSoundIndex (f32) const |
u16 | getNumSounds () const |
const JAUSoundAnimationSound * | getSound (int i_index) const |
Public Attributes | |
u16 | mNumSounds |
JAUSoundAnimationControl * | mControl |
JAUSoundAnimationSound | mSounds |
int JAUSoundAnimation::getEndSoundIndex | ( | f32 | param_0 | ) | const |
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inline |
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inline |
int JAUSoundAnimation::getStartSoundIndex | ( | f32 | param_0 | ) | const |
JAUSoundAnimationControl* JAUSoundAnimation::mControl |
u16 JAUSoundAnimation::mNumSounds |
JAUSoundAnimationSound JAUSoundAnimation::mSounds |