Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <d_drawlist.h>
Public Member Functions | |
dDlst_shadowPoly_c () | |
void | reset () |
int | set (cBgD_Vtx_t *, u16, u16, u16, cM3dGPla *) |
void | draw () |
virtual dDlst_shadowTri_c * | getTri ()=0 |
virtual s32 | getTriMax ()=0 |
Public Attributes | |
u16 | mCount |
u8 | field_0x6 [2] |
|
inline |
void dDlst_shadowPoly_c::draw | ( | ) |
|
pure virtual |
Implemented in dDlst_shadowRealPoly_c.
Implemented in dDlst_shadowRealPoly_c.
|
inline |
int dDlst_shadowPoly_c::set | ( | cBgD_Vtx_t * | i_vtx, |
u16 | param_1, | ||
u16 | param_2, | ||
u16 | param_3, | ||
cM3dGPla * | i_plane | ||
) |
u8 dDlst_shadowPoly_c::field_0x6[2] |
u16 dDlst_shadowPoly_c::mCount |