Ball Switch A.
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#include <d_a_obj_swBallA.h>
◆ daObjSwBallA_c()
daObjSwBallA_c::daObjSwBallA_c |
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◆ ~daObjSwBallA_c()
daObjSwBallA_c::~daObjSwBallA_c |
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◆ _delete()
int daObjSwBallA_c::_delete |
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◆ actionRun()
void daObjSwBallA_c::actionRun |
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◆ actionStop()
void daObjSwBallA_c::actionStop |
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◆ checkArea_sub()
◆ checkFlag()
u8 daObjSwBallA_c::checkFlag |
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u8 |
idx, |
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val |
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◆ clrFlag()
void daObjSwBallA_c::clrFlag |
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u8 |
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◆ Create()
int daObjSwBallA_c::Create |
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◆ create()
int daObjSwBallA_c::create |
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◆ CreateHeap()
int daObjSwBallA_c::CreateHeap |
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◆ draw()
int daObjSwBallA_c::draw |
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◆ execute()
int daObjSwBallA_c::execute |
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◆ getArg0()
u32 daObjSwBallA_c::getArg0 |
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◆ getEvent()
u8 daObjSwBallA_c::getEvent |
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◆ getSwbit()
u32 daObjSwBallA_c::getSwbit |
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◆ getSwbit2()
u32 daObjSwBallA_c::getSwbit2 |
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◆ getType()
u32 daObjSwBallA_c::getType |
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◆ initBaseMtx()
void daObjSwBallA_c::initBaseMtx |
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◆ onFlag()
void daObjSwBallA_c::onFlag |
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u8 |
idx, |
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u8 |
val |
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◆ PutCrrPos()
void daObjSwBallA_c::PutCrrPos |
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◆ search_ball()
void daObjSwBallA_c::search_ball |
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◆ setBaseMtx()
void daObjSwBallA_c::setBaseMtx |
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◆ field_0x57c
◆ field_0x588
◆ field_0x58c
u32 daObjSwBallA_c::field_0x58c[8] |
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◆ field_0x5ac
u8 daObjSwBallA_c::field_0x5ac |
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◆ field_0x5ad
u8 daObjSwBallA_c::field_0x5ad |
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◆ field_0x5ae
u8 daObjSwBallA_c::field_0x5ae |
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◆ field_0x5af
u8 daObjSwBallA_c::field_0x5af[8] |
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◆ field_0x5b7
u8 daObjSwBallA_c::field_0x5b7[8] |
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◆ field_0x5c0
u32 daObjSwBallA_c::field_0x5c0 |
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◆ field_0x5c4
u8 daObjSwBallA_c::field_0x5c4 |
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◆ field_0x5c5
u8 daObjSwBallA_c::field_0x5c5 |
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◆ field_0x5c6
u16 daObjSwBallA_c::field_0x5c6 |
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◆ field_0x5c8
u16 daObjSwBallA_c::field_0x5c8 |
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◆ mModel
The documentation for this class was generated from the following files: