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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_obj_lp.h>
Public Member Functions | |
~wd_ss () | |
wd_ss () | |
Public Attributes | |
J3DModel * | mpModel |
cXyz | field_0x4 |
cXyz | field_0x10 |
cXyz | field_0x1c |
cXyz | field_0x28 |
s16 | field_0x34 |
s16 | field_0x36 |
s16 | field_0x38 |
u8 | field_0x3a [0x3c - 0x3a] |
f32 | field_0x3c |
s16 | field_0x40 |
s16 | field_0x42 |
s16 | field_0x44 |
u8 | field_0x46 [0x4e - 0x46] |
u8 | field_0x4e |
u8 | field_0x4f |
int | field_0x50 |
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inline |
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inline |
cXyz wd_ss::field_0x10 |
cXyz wd_ss::field_0x1c |
cXyz wd_ss::field_0x28 |
s16 wd_ss::field_0x34 |
s16 wd_ss::field_0x36 |
s16 wd_ss::field_0x38 |
u8 wd_ss::field_0x3a[0x3c - 0x3a] |
f32 wd_ss::field_0x3c |
cXyz wd_ss::field_0x4 |
s16 wd_ss::field_0x40 |
s16 wd_ss::field_0x42 |
s16 wd_ss::field_0x44 |
u8 wd_ss::field_0x46[0x4e - 0x46] |
u8 wd_ss::field_0x4e |
u8 wd_ss::field_0x4f |
int wd_ss::field_0x50 |
J3DModel* wd_ss::mpModel |