Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <J3DAnimation.h>
Public Member Functions | |
J3DAnmColorKey () | |
virtual | ~J3DAnmColorKey () |
virtual s32 | getKind () const |
virtual void | getColor (u16, GXColor *) const |
Public Member Functions inherited from J3DAnmColor | |
J3DAnmColor () | |
void | searchUpdateMaterialID (J3DMaterialTable *) |
virtual | ~J3DAnmColor () |
u16 | getUpdateMaterialNum () const |
bool | isValidUpdateMaterialID (u16 id) const |
u16 | getUpdateMaterialID (u16 idx) const |
Public Member Functions inherited from J3DAnmBase | |
J3DAnmBase () | |
J3DAnmBase (s16 i_frameMax) | |
virtual | ~J3DAnmBase () |
u8 | getAttribute () const |
s16 | getFrameMax () const |
f32 | getFrame () const |
void | setFrame (f32 frame) |
Public Attributes | |
s16 * | mColorR |
s16 * | mColorG |
s16 * | mColorB |
s16 * | mColorA |
J3DAnmColorKeyTable * | mAnmTable |
Public Attributes inherited from J3DAnmColor | |
u16 | field_0xc |
u16 | field_0xe |
u16 | field_0x10 |
u16 | field_0x12 |
u16 | mUpdateMaterialNum |
u16 * | mUpdateMaterialID |
JUTNameTab | mUpdateMaterialName |
Public Attributes inherited from J3DAnmBase | |
u8 | mAttribute |
u8 | field_0x5 |
s16 | mFrameMax |
f32 | mFrame |
J3DAnmColorKey::J3DAnmColorKey | ( | ) |
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inlinevirtual |
Reimplemented from J3DAnmColor.
Reimplemented from J3DAnmColor.
J3DAnmColorKeyTable* J3DAnmColorKey::mAnmTable |
s16* J3DAnmColorKey::mColorA |
s16* J3DAnmColorKey::mColorB |
s16* J3DAnmColorKey::mColorG |
s16* J3DAnmColorKey::mColorR |