Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Squirrel. More...
#include <d_a_sq.h>
Public Types | |
enum | Action { ACT_NORMAL , ACT_AWAY , ACT_CARRY , ACT_FLY , ACT_MESSAGE = 7 } |
Squirrel.
Is this different from the talking npc actor?
u8 sq_class::field_0x5b8 |
u8 sq_class::field_0x5b9 |
u8 sq_class::field_0x5ba[0xa] |
cXyz sq_class::field_0x5c4 |
u8 sq_class::field_0x5d8[0xc] |
s8 sq_class::field_0x5e4 |
u8 sq_class::field_0x5e5[7] |
f32 sq_class::field_0x60c |
s16 sq_class::field_0x610 |
csXyz sq_class::field_0x612 |
csXyz sq_class::field_0x618 |
dBgS_ObjAcch sq_class::mAcch |
dBgS_AcchCir sq_class::mAcchCir |
s16 sq_class::mAction |
dCcU_AtInfo sq_class::mAtInfo |
dCcD_Sph sq_class::mAtSph |
s8 sq_class::mBtkFrame |
dCcD_Sph sq_class::mCcSph |
dCcD_Stts sq_class::mCcStts |
s16 sq_class::mCounter |
s16 sq_class::mFlowID |
bool sq_class::mHIOInit |
s16 sq_class::mIsTalking |
s8 sq_class::mMessageState |
s16 sq_class::mMessageTimer |
s16 sq_class::mMode |
dMsgFlow_c sq_class::mMsgFlow |
u8 sq_class::mParam0 |
u8 sq_class::mParam1 |
u8 sq_class::mParam2 |
u8 sq_class::mParam3 |
mDoExt_btkAnm* sq_class::mpBtkAnm |
request_of_phase_process_class sq_class::mPhaseReq |
f32 sq_class::mPlayerDist |
mDoExt_McaMorf* sq_class::mpMorf |
s16 sq_class::mRunCheckTimer |
u32 sq_class::mShadowKey |
s16 sq_class::mTargetAngleY |
s16 sq_class::mTimer[4] |