Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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sq_class Class Reference

Squirrel. More...

#include <d_a_sq.h>

+ Inheritance diagram for sq_class:
+ Collaboration diagram for sq_class:

Public Types

enum  Action {
  ACT_NORMAL , ACT_AWAY , ACT_CARRY , ACT_FLY ,
  ACT_MESSAGE = 7
}
 

Public Attributes

request_of_phase_process_class mPhaseReq
 
u8 mParam0
 
u8 mParam1
 
u8 mParam2
 
u8 mParam3
 
u8 field_0x5b8
 
u8 field_0x5b9
 
u8 field_0x5ba [0xa]
 
cXyz field_0x5c4
 
s16 mTargetAngleY
 
f32 mPlayerDist
 
u8 field_0x5d8 [0xc]
 
s8 field_0x5e4
 
u8 field_0x5e5 [7]
 
mDoExt_McaMorfmpMorf
 
mDoExt_btkAnmmpBtkAnm
 
s8 mBtkFrame
 
s16 mCounter
 
s16 mAction
 
s16 mMode
 
u32 mShadowKey
 
s16 mTimer [4]
 
s16 mMessageTimer
 
s16 mRunCheckTimer
 
f32 field_0x60c
 
s16 field_0x610
 
csXyz field_0x612
 
csXyz field_0x618
 
s8 mMessageState
 
s16 mIsTalking
 
s16 mFlowID
 
dMsgFlow_c mMsgFlow
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dCcD_Sph mCcSph
 
dCcD_Sph mAtSph
 
dCcU_AtInfo mAtInfo
 
bool mHIOInit
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 

Additional Inherited Members

- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Squirrel.

Is this different from the talking npc actor?

Member Enumeration Documentation

◆ Action

Enumerator
ACT_NORMAL 
ACT_AWAY 
ACT_CARRY 
ACT_FLY 
ACT_MESSAGE 

Member Data Documentation

◆ field_0x5b8

u8 sq_class::field_0x5b8

◆ field_0x5b9

u8 sq_class::field_0x5b9

◆ field_0x5ba

u8 sq_class::field_0x5ba[0xa]

◆ field_0x5c4

cXyz sq_class::field_0x5c4

◆ field_0x5d8

u8 sq_class::field_0x5d8[0xc]

◆ field_0x5e4

s8 sq_class::field_0x5e4

◆ field_0x5e5

u8 sq_class::field_0x5e5[7]

◆ field_0x60c

f32 sq_class::field_0x60c

◆ field_0x610

s16 sq_class::field_0x610

◆ field_0x612

csXyz sq_class::field_0x612

◆ field_0x618

csXyz sq_class::field_0x618

◆ mAcch

dBgS_ObjAcch sq_class::mAcch

◆ mAcchCir

dBgS_AcchCir sq_class::mAcchCir

◆ mAction

s16 sq_class::mAction

◆ mAtInfo

dCcU_AtInfo sq_class::mAtInfo

◆ mAtSph

dCcD_Sph sq_class::mAtSph

◆ mBtkFrame

s8 sq_class::mBtkFrame

◆ mCcSph

dCcD_Sph sq_class::mCcSph

◆ mCcStts

dCcD_Stts sq_class::mCcStts

◆ mCounter

s16 sq_class::mCounter

◆ mFlowID

s16 sq_class::mFlowID

◆ mHIOInit

bool sq_class::mHIOInit

◆ mIsTalking

s16 sq_class::mIsTalking

◆ mMessageState

s8 sq_class::mMessageState

◆ mMessageTimer

s16 sq_class::mMessageTimer

◆ mMode

s16 sq_class::mMode

◆ mMsgFlow

dMsgFlow_c sq_class::mMsgFlow

◆ mParam0

u8 sq_class::mParam0

◆ mParam1

u8 sq_class::mParam1

◆ mParam2

u8 sq_class::mParam2

◆ mParam3

u8 sq_class::mParam3

◆ mpBtkAnm

mDoExt_btkAnm* sq_class::mpBtkAnm

◆ mPhaseReq

request_of_phase_process_class sq_class::mPhaseReq

◆ mPlayerDist

f32 sq_class::mPlayerDist

◆ mpMorf

mDoExt_McaMorf* sq_class::mpMorf

◆ mRunCheckTimer

s16 sq_class::mRunCheckTimer

◆ mShadowKey

u32 sq_class::mShadowKey

◆ mTargetAngleY

s16 sq_class::mTargetAngleY

◆ mTimer

s16 sq_class::mTimer[4]

The documentation for this class was generated from the following file: