Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::FixedFramesData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::FixedFramesData:

Public Attributes

bool field_0x0
 
cXyz field_0x4
 
cXyz field_0x10
 
cXyzfield_0x1c [2]
 
f32field_0x24
 
f32 field_0x28
 
fopAc_ac_cmRelActor
 
char mRelUseMask
 
char field_0x31
 
int mTimer
 
int field_0x38
 
int mChoice
 

Member Data Documentation

◆ field_0x0

bool dCamera_c::FixedFramesData::field_0x0

◆ field_0x10

cXyz dCamera_c::FixedFramesData::field_0x10

◆ field_0x1c

cXyz* dCamera_c::FixedFramesData::field_0x1c[2]

◆ field_0x24

f32* dCamera_c::FixedFramesData::field_0x24

◆ field_0x28

f32 dCamera_c::FixedFramesData::field_0x28

◆ field_0x31

char dCamera_c::FixedFramesData::field_0x31

◆ field_0x38

int dCamera_c::FixedFramesData::field_0x38

◆ field_0x4

cXyz dCamera_c::FixedFramesData::field_0x4

◆ mChoice

int dCamera_c::FixedFramesData::mChoice

◆ mRelActor

fopAc_ac_c* dCamera_c::FixedFramesData::mRelActor

◆ mRelUseMask

char dCamera_c::FixedFramesData::mRelUseMask

◆ mTimer

int dCamera_c::FixedFramesData::mTimer

The documentation for this struct was generated from the following file: