Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_cc_mass_s.h>
Public Member Functions | |
void | ClearPointer () |
void | SetAreaHitObj (cCcD_Obj *obj) |
void | SetCoHitObj (cCcD_Obj *obj) |
void | SetAtHitObj (cCcD_Obj *obj) |
void | SetCoHitLen (f32 len) |
cCcD_Obj * | GetAtHitObj () const |
Private Attributes | |
cCcD_Obj * | mpArea |
cCcD_Obj * | mpAtObj |
cCcD_Obj * | mpCoObj |
f32 | mCoHitLen |
void dCcMassS_HitInf::ClearPointer | ( | ) |
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inline |
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private |
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private |
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private |
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private |