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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <seq.h>
Public Attributes | |
| void * | sequence |
| u8 * | start |
| u8 * | end |
| u8 * | current |
| u8 | status |
| f32 | beatsPerSec |
| u32 | defaultTicksPerFrame |
| u32 | ticksPerFrame |
| u32 | delay |
| u32 | state |
| f32 _SEQTRACK::beatsPerSec |
| u8 * _SEQTRACK::current |
| u32 _SEQTRACK::defaultTicksPerFrame |
| u32 _SEQTRACK::delay |
| u8 * _SEQTRACK::end |
| void * _SEQTRACK::sequence |
| u8 * _SEQTRACK::start |
| u32 _SEQTRACK::state |
| u8 _SEQTRACK::status |
| u32 _SEQTRACK::ticksPerFrame |