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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <seq.h>
Public Attributes | |
void * | sequence |
u8 * | start |
u8 * | end |
u8 * | current |
u8 | status |
f32 | beatsPerSec |
u32 | defaultTicksPerFrame |
u32 | ticksPerFrame |
u32 | delay |
u32 | state |
f32 _SEQTRACK::beatsPerSec |
u8* _SEQTRACK::current |
u32 _SEQTRACK::defaultTicksPerFrame |
u32 _SEQTRACK::delay |
u8* _SEQTRACK::end |
void* _SEQTRACK::sequence |
u8* _SEQTRACK::start |
u32 _SEQTRACK::state |
u8 _SEQTRACK::status |
u32 _SEQTRACK::ticksPerFrame |