Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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_SEQTRACK Struct Reference

#include <seq.h>

Public Attributes

void * sequence
 
u8start
 
u8end
 
u8current
 
u8 status
 
f32 beatsPerSec
 
u32 defaultTicksPerFrame
 
u32 ticksPerFrame
 
u32 delay
 
u32 state
 

Member Data Documentation

◆ beatsPerSec

f32 _SEQTRACK::beatsPerSec

◆ current

u8* _SEQTRACK::current

◆ defaultTicksPerFrame

u32 _SEQTRACK::defaultTicksPerFrame

◆ delay

u32 _SEQTRACK::delay

◆ end

u8* _SEQTRACK::end

◆ sequence

void* _SEQTRACK::sequence

◆ start

u8* _SEQTRACK::start

◆ state

u32 _SEQTRACK::state

◆ status

u8 _SEQTRACK::status

◆ ticksPerFrame

u32 _SEQTRACK::ticksPerFrame

The documentation for this struct was generated from the following file: