Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCsr_mng_c::bloObj_c Struct Reference
+ Collaboration diagram for dCsr_mng_c::bloObj_c:

Classes

struct  paneObj_c
 

Public Member Functions

 bloObj_c ()
 
virtual ~bloObj_c (void)
 
virtual u32 signature (void) const
 
virtual BOOL isInside (s16 i_x, s16 i_y)
 
BOOL create (J2DScreen *i_screen, u16 i_mask, u8 i_priority, u8)
 
void calc (void)
 
void calcPaneObjNum (J2DPane *i_pane)
 
void createPaneObj (paneObj_c **i_panes, J2DPane *i_pane)
 

Public Attributes

u8 field_0x04 [0x10 - 0x4]
 
J2DScreenm_screen
 
paneObj_cm_panes
 
u16 m_pane_num
 
u8 m_is_calc
 
J2DPanem_pane_handle
 

Constructor & Destructor Documentation

◆ bloObj_c()

dCsr_mng_c::bloObj_c::bloObj_c ( )
inline

◆ ~bloObj_c()

dCsr_mng_c::bloObj_c::~bloObj_c ( void )
virtual

Member Function Documentation

◆ calc()

void dCsr_mng_c::bloObj_c::calc ( void )

◆ calcPaneObjNum()

void dCsr_mng_c::bloObj_c::calcPaneObjNum ( J2DPane * i_pane)

◆ create()

BOOL dCsr_mng_c::bloObj_c::create ( J2DScreen * i_screen,
u16 i_mask,
u8 i_priority,
u8 param_3 )

◆ createPaneObj()

void dCsr_mng_c::bloObj_c::createPaneObj ( paneObj_c ** i_panes,
J2DPane * i_pane )

◆ isInside()

BOOL dCsr_mng_c::bloObj_c::isInside ( s16 i_x,
s16 i_y )
virtual

◆ signature()

virtual u32 dCsr_mng_c::bloObj_c::signature ( void ) const
inlinevirtual

Member Data Documentation

◆ field_0x04

u8 dCsr_mng_c::bloObj_c::field_0x04[0x10 - 0x4]

◆ m_is_calc

u8 dCsr_mng_c::bloObj_c::m_is_calc

◆ m_pane_handle

J2DPane* dCsr_mng_c::bloObj_c::m_pane_handle

◆ m_pane_num

u16 dCsr_mng_c::bloObj_c::m_pane_num

◆ m_panes

paneObj_c* dCsr_mng_c::bloObj_c::m_panes

◆ m_screen

J2DScreen* dCsr_mng_c::bloObj_c::m_screen

The documentation for this struct was generated from the following files: