Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAWBankView Class Reference

#include <JAWBankView.h>

+ Inheritance diagram for JAWBankView:
+ Collaboration diagram for JAWBankView:

Public Member Functions

 JAWBankView ()
 
- Public Member Functions inherited from JAWWindow
 JAWWindow (const char *, int, int)
 
virtual ~JAWWindow ()
 
virtual void onDraw (JAWGraphContext *)
 
virtual BOOL onInit ()
 
virtual void frameWork ()
 
virtual void onPadProc (const JUTGamePad &)
 
virtual void onTrigA (const JUTGamePad &)
 
virtual void onTrigB (const JUTGamePad &)
 
virtual void onTrigX (const JUTGamePad &)
 
virtual void onTrigY (const JUTGamePad &)
 
virtual void onTrigMenu (const JUTGamePad &)
 
virtual void onTrigL (const JUTGamePad &)
 
virtual void onTrigZ (const JUTGamePad &)
 
virtual void onTrigUp (const JUTGamePad &)
 
virtual void onTrigDown (const JUTGamePad &)
 
virtual void onTrigLeft (const JUTGamePad &)
 
virtual void onTrigRight (const JUTGamePad &)
 
virtual void onReleaseA (const JUTGamePad &)
 
virtual void onReleaseB (const JUTGamePad &)
 
virtual void onReleaseX (const JUTGamePad &)
 
virtual void onReleaseY (const JUTGamePad &)
 
virtual void onReleaseMenu (const JUTGamePad &)
 
virtual void onReleaseL (const JUTGamePad &)
 
virtual void onReleaseZ (const JUTGamePad &)
 
virtual void onReleaseUp (const JUTGamePad &)
 
virtual void onReleaseDown (const JUTGamePad &)
 
virtual void onReleaseLeft (const JUTGamePad &)
 
virtual void onReleaseRight (const JUTGamePad &)
 
virtual void onKeyA (const JUTGamePad &)
 
virtual void onKeyB (const JUTGamePad &)
 
virtual void onKeyX (const JUTGamePad &)
 
virtual void onKeyY (const JUTGamePad &)
 
virtual void onKeyMenu (const JUTGamePad &)
 
virtual void onKeyL (const JUTGamePad &)
 
virtual void onKeyZ (const JUTGamePad &)
 
virtual void onKeyUp (const JUTGamePad &)
 
virtual void onKeyDown (const JUTGamePad &)
 
virtual void onKeyLeft (const JUTGamePad &)
 
virtual void onKeyRight (const JUTGamePad &)
 
BOOL initIf ()
 
void setTitleColor (const JUtility::TColor &, const JUtility::TColor &)
 
void setWindowColor (const JUtility::TColor &, const JUtility::TColor &, const JUtility::TColor &, const JUtility::TColor &)
 
void move (f32, f32)
 
void addPosition (f32, f32)
 
void addSize (f32, f32)
 
void padProc (const JUTGamePad &)
 
void setMatrix (Mtx mtx)
 
void setAlpha (u8 alpha)
 
void draw (int x, int y, const J2DGrafContext *p_grafCtx)
 

Public Attributes

int field_0x3f0
 
int field_0x3f4
 
int field_0x3f8
 
int field_0x3fc
 
u8 field_0x400
 
int field_0x404
 
f32 field_0x408
 
u8 field_0x40c [4]
 
- Public Attributes inherited from JAWWindow
Mtx mMatrix
 
u8 field_0x34 [0x38 - 0x34]
 
TJ2DWindowDraw field_0x38
 
J2DTextBox field_0x180
 
TWindowText field_0x2b0
 
JUtility::TColor field_0x3d8
 
JUtility::TColor field_0x3dc
 
JUtility::TColor field_0x3e0
 
JUtility::TColor field_0x3e4
 
int field_0x3e8
 
u8 field_0x3ec
 

Additional Inherited Members

- Static Public Member Functions inherited from JAWWindow
static JUtility::TColor convJudaColor (u16)
 

Constructor & Destructor Documentation

◆ JAWBankView()

JAWBankView::JAWBankView ( )

Member Data Documentation

◆ field_0x3f0

int JAWBankView::field_0x3f0

◆ field_0x3f4

int JAWBankView::field_0x3f4

◆ field_0x3f8

int JAWBankView::field_0x3f8

◆ field_0x3fc

int JAWBankView::field_0x3fc

◆ field_0x400

u8 JAWBankView::field_0x400

◆ field_0x404

int JAWBankView::field_0x404

◆ field_0x408

f32 JAWBankView::field_0x408

◆ field_0x40c

u8 JAWBankView::field_0x40c[4]

The documentation for this class was generated from the following file: