Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Arbiter's Ground Turn Switch. More...
#include <d_a_obj_swturn.h>
Public Member Functions | |
void | initBaseMtx () |
void | setBaseMtx () |
void | Create () |
void | CreateHeap () |
void | create1st () |
void | Execute (f32(**)[3][4]) |
void | mode_proc_call () |
void | init_modeWait () |
void | modeWait () |
void | init_modeRotate () |
void | modeRotate () |
void | rotate_sub_0 () |
void | rotate_sub_1 () |
void | Draw () |
void | Delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x5e0 - 0x568] |
Arbiter's Ground Turn Switch.
void daObjSwTurn_c::Create | ( | ) |
void daObjSwTurn_c::create1st | ( | ) |
void daObjSwTurn_c::CreateHeap | ( | ) |
void daObjSwTurn_c::Delete | ( | ) |
void daObjSwTurn_c::Draw | ( | ) |
void daObjSwTurn_c::init_modeRotate | ( | ) |
void daObjSwTurn_c::init_modeWait | ( | ) |
void daObjSwTurn_c::initBaseMtx | ( | ) |
void daObjSwTurn_c::mode_proc_call | ( | ) |
void daObjSwTurn_c::modeRotate | ( | ) |
void daObjSwTurn_c::modeWait | ( | ) |
void daObjSwTurn_c::rotate_sub_0 | ( | ) |
void daObjSwTurn_c::rotate_sub_1 | ( | ) |
void daObjSwTurn_c::setBaseMtx | ( | ) |
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private |