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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Arbiter's Ground Turn Switch. More...
#include <d_a_obj_swturn.h>
Inheritance diagram for daObjSwTurn_c:
Collaboration diagram for daObjSwTurn_c:Public Types | |
| enum | Mode { MODE_WAIT , MODE_ROTATE } |
| enum | Kind { KIND_0 , KIND_1 } |
| typedef void(daObjSwTurn_c::*) | modeFunc() |
Public Member Functions | |
| void | initBaseMtx () |
| void | setBaseMtx () |
| int | Create () |
| int | CreateHeap () |
| int | create1st () |
| int | Execute (Mtx **) |
| void | mode_proc_call () |
| void | init_modeWait () |
| void | modeWait () |
| void | init_modeRotate () |
| void | modeRotate () |
| void | rotate_sub_0 () |
| void | rotate_sub_1 () |
| int | Draw () |
| int | Delete () |
| u8 | getSwNo () |
| u8 | getModelType () |
| u8 | getCount () |
| u8 | getSwNo2 () |
| u8 | getKind () |
| u16 | getRevCount () |
| int | getRotateAngle () |
Public Member Functions inherited from dBgS_MoveBgActor | |
| dBgS_MoveBgActor () | |
| int | MoveBGCreateHeap () |
| int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
| int | MoveBGDelete () |
| int | MoveBGExecute () |
| int | MoveBGDraw () |
| int | MoveBGIsDelete () |
| virtual int | IsDelete () |
| virtual int | ToFore () |
| virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Additional Inherited Members | |
Static Public Member Functions inherited from fopAc_ac_c | |
| static void | setStopStatus (u32 status) |
Static Public Attributes inherited from dBgS_MoveBgActor | |
| static const char * | m_name |
| static int | m_dzb_id |
| static MoveBGActor_SetFunc | m_set_func |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
Arbiter's Ground Turn Switch.
| void(daObjSwTurn_c::*) daObjSwTurn_c::modeFunc() |
| enum daObjSwTurn_c::Kind |
| enum daObjSwTurn_c::Mode |
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Reimplemented from dBgS_MoveBgActor.
| int daObjSwTurn_c::create1st | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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inline |
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inline |
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| void daObjSwTurn_c::init_modeRotate | ( | ) |
| void daObjSwTurn_c::init_modeWait | ( | ) |
| void daObjSwTurn_c::initBaseMtx | ( | ) |
| void daObjSwTurn_c::mode_proc_call | ( | ) |
| void daObjSwTurn_c::modeRotate | ( | ) |
| void daObjSwTurn_c::modeWait | ( | ) |
| void daObjSwTurn_c::rotate_sub_0 | ( | ) |
| void daObjSwTurn_c::rotate_sub_1 | ( | ) |
| void daObjSwTurn_c::setBaseMtx | ( | ) |
| u8 daObjSwTurn_c::field_0x5af |
| u8 daObjSwTurn_c::field_0x5b0[2] |
| f32 daObjSwTurn_c::field_0x5b4 |
| s16 daObjSwTurn_c::field_0x5b8 |
| s16 daObjSwTurn_c::field_0x5ba |
| s16 daObjSwTurn_c::field_0x5bc |
| int daObjSwTurn_c::field_0x5c0 |
| s16 daObjSwTurn_c::field_0x5c4 |
| u8 daObjSwTurn_c::field_0x5c6 |
| int daObjSwTurn_c::field_0x5c8 |
| u16 daObjSwTurn_c::field_0x5cc |
| u8 daObjSwTurn_c::field_0x5ce |
| u8 daObjSwTurn_c::field_0x5cf |
| u8 daObjSwTurn_c::field_0x5d0 |
| u8 daObjSwTurn_c::field_0x5d1 |
| u16 daObjSwTurn_c::field_0x5d4 |
| s16 daObjSwTurn_c::field_0x5dc |
| u8 daObjSwTurn_c::mKind |
| u8 daObjSwTurn_c::mMode |
| J3DModel* daObjSwTurn_c::mModel |
| u8 daObjSwTurn_c::mModelType |
| request_of_phase_process_class daObjSwTurn_c::mPhase |
| dBgW_Base::PushPullLabel daObjSwTurn_c::mPushPullLabel |
| u16 daObjSwTurn_c::mRevCount |