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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_stage.h>
Collaboration diagram for dStage_roomStatus_c:Public Member Functions | |
| int | getZoneNo () const |
Public Attributes | |
| dStage_roomDt_c | mRoomDt |
| dKy_tevstr_c | mKyTevStr |
| u8 | mFlag |
| bool | mDraw |
| s8 | mZoneCount |
| s8 | mZoneNo |
| s8 | mMemBlockID |
| u8 | mRegionNo |
| int | mProcID |
| dBgW_Base * | mpBgW |
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inline |
| bool dStage_roomStatus_c::mDraw |
| u8 dStage_roomStatus_c::mFlag |
| dKy_tevstr_c dStage_roomStatus_c::mKyTevStr |
| s8 dStage_roomStatus_c::mMemBlockID |
| dBgW_Base* dStage_roomStatus_c::mpBgW |
| int dStage_roomStatus_c::mProcID |
| u8 dStage_roomStatus_c::mRegionNo |
| dStage_roomDt_c dStage_roomStatus_c::mRoomDt |
| s8 dStage_roomStatus_c::mZoneCount |
| s8 dStage_roomStatus_c::mZoneNo |