Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JAUSoundTable.h>
Public Member Functions | |
JAUSoundTable_ () | |
void | reset () |
void | init (const void *param_0) |
Section * | getSection (int index) const |
Group * | getGroup (Section *param_1, int index) const |
Public Attributes | |
const void * | field_0x0 |
Root * | field_0x4 |
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inline |
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inline |
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const void* JAUSoundTable_< Root, Section, Group, Typename_0 >::field_0x0 |
Root* JAUSoundTable_< Root, Section, Group, Typename_0 >::field_0x4 |