Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <m_Do_main.h>
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static char | COPYDATE_STRING [18] = "??/??/?? ??:??:??" |
static u32 | memMargin = 0xFFFFFFFF |
static u8 | mHeapBriefType = 4 |
static OSTime | sPowerOnTime |
static OSTime | sHungUpTime |
static s8 | developmentMode = 1 |
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