Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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mDoMain Struct Reference

#include <m_Do_main.h>

Static Public Attributes

static int argument = -1
 
static int e3menu_no = -1
 
static u32 archiveHeapSize = 0xFFFFFFFF
 
static u32 gameHeapSize = 0xFFFFFFFF
 
static char COPYDATE_STRING [18] = "??/??/?? ??:??:??"
 
static u32 memMargin = 0xFFFFFFFF
 
static OSTime sPowerOnTime
 
static OSTime sHungUpTime
 
static s8 developmentMode = -1
 

Member Data Documentation

◆ archiveHeapSize

u32 mDoMain::archiveHeapSize = 0xFFFFFFFF
static

◆ argument

int mDoMain::argument = -1
static

◆ COPYDATE_STRING

char mDoMain::COPYDATE_STRING = "??/??/?? ??:??:??"
static

◆ developmentMode

s8 mDoMain::developmentMode = -1
static

◆ e3menu_no

int mDoMain::e3menu_no = -1
static

◆ gameHeapSize

u32 mDoMain::gameHeapSize = 0xFFFFFFFF
static

◆ memMargin

u32 mDoMain::memMargin = 0xFFFFFFFF
static

◆ sHungUpTime

OSTime mDoMain::sHungUpTime
static

◆ sPowerOnTime

OSTime mDoMain::sPowerOnTime
static

The documentation for this struct was generated from the following files: