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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Goron (Fat) More...
#include <d_a_npc_wrestler.h>
Static Public Attributes | |
static u8 | mEvtSeqList [84] |
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static u32 | stopStatus |
Private Attributes | |
u8 | field_0xb48 [0xE74 - 0x568] |
int | mWrestlerAction |
u8 | field_0xe78 [0xEA0 - 0xE78] |
Goron (Fat)
daNpcWrestler_c::daNpcWrestler_c | ( | ) |
daNpcWrestler_c::~daNpcWrestler_c | ( | ) |
void daNpcWrestler_c::adjustShapeAngle | ( | ) |
void daNpcWrestler_c::checkArenaInfo | ( | ) |
void daNpcWrestler_c::checkArenaSub | ( | fopAc_ac_c * | param_0 | ) |
void daNpcWrestler_c::checkOutOfArenaP | ( | ) |
void daNpcWrestler_c::checkOutOfArenaW | ( | ) |
void daNpcWrestler_c::checkStartUp | ( | ) |
void daNpcWrestler_c::Create | ( | ) |
void daNpcWrestler_c::CreateHeap | ( | ) |
void daNpcWrestler_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
BOOL daNpcWrestler_c::ctrlBtk | ( | ) |
void daNpcWrestler_c::ctrlJointCallBack | ( | J3DJoint * | param_0, |
int | param_1 ) |
void daNpcWrestler_c::Delete | ( | ) |
void daNpcWrestler_c::demo | ( | void * | param_0 | ) |
void daNpcWrestler_c::demoSumouLose | ( | void * | param_0 | ) |
void daNpcWrestler_c::demoSumouLose2 | ( | void * | param_0 | ) |
void daNpcWrestler_c::demoSumouReady | ( | void * | param_0 | ) |
void daNpcWrestler_c::demoSumouUnilateralWin | ( | void * | param_0 | ) |
void daNpcWrestler_c::demoSumouWin | ( | void * | param_0 | ) |
void daNpcWrestler_c::demoSumouWin2 | ( | void * | param_0 | ) |
void daNpcWrestler_c::demoTalkAfterLose | ( | void * | param_0 | ) |
void daNpcWrestler_c::Draw | ( | ) |
BOOL daNpcWrestler_c::drawDbgInfo | ( | ) |
void daNpcWrestler_c::drawOtherMdls | ( | ) |
void daNpcWrestler_c::EvCut_grDSEntry | ( | int | param_0 | ) |
void daNpcWrestler_c::EvCut_grDSEntry2 | ( | int | param_0 | ) |
void daNpcWrestler_c::EvCut_grDSEntry3_4 | ( | int | param_0 | ) |
void daNpcWrestler_c::EvCut_grDSEntry5 | ( | int | param_0 | ) |
void daNpcWrestler_c::EvCut_grDSLose | ( | int | param_0 | ) |
void daNpcWrestler_c::Execute | ( | ) |
void daNpcWrestler_c::getJointPos | ( | int | param_0 | ) |
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void daNpcWrestler_c::gotoArena | ( | void * | param_0 | ) |
void daNpcWrestler_c::gotoLiving | ( | void * | param_0 | ) |
void daNpcWrestler_c::lookat | ( | ) |
BOOL daNpcWrestler_c::main | ( | ) |
void daNpcWrestler_c::playMotion | ( | ) |
void daNpcWrestler_c::reset | ( | ) |
void daNpcWrestler_c::setAction | ( | bool(daNpcWrestler_c::* | param_0 )(void *) | ) |
void daNpcWrestler_c::setAttnPos | ( | ) |
void daNpcWrestler_c::setExpression | ( | int | param_0, |
f32 | param_1 ) |
bool daNpcWrestler_c::setExpressionAnm | ( | int | param_0, |
bool | param_1 ) |
bool daNpcWrestler_c::setExpressionBtp | ( | int | param_0 | ) |
void daNpcWrestler_c::setMotion | ( | int | param_0, |
f32 | param_1, | ||
int | param_2 ) |
bool daNpcWrestler_c::setMotionAnm | ( | int | param_0, |
f32 | param_1 ) |
void daNpcWrestler_c::setNextAction | ( | ) |
void daNpcWrestler_c::setOnToArena | ( | f32 | param_0 | ) |
void daNpcWrestler_c::setParam | ( | ) |
void daNpcWrestler_c::setWrestlerVoice | ( | ) |
void daNpcWrestler_c::sumouLostBalance | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouPunchChaseHit | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouPunchChaseShock | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouPunchDraw | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouPunchHit | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouPunchMiss | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouPunchShock | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouPunchStagger | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouReady | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouSideStep | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouTackleDraw | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouTackleHit | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouTackleMiss | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouTacklePush | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouTackleRelease | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouTackleShock | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouTackleStagger | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouTackleStaggerRelease | ( | void * | param_0 | ) |
void daNpcWrestler_c::sumouWait | ( | void * | param_0 | ) |
void daNpcWrestler_c::talk | ( | void * | param_0 | ) |
void daNpcWrestler_c::wait | ( | void * | param_0 | ) |
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