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| | daNpcWrestler_c () |
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| cPhs__Step | Create () |
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| int | CreateHeap () |
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| int | Delete () |
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| int | Execute () |
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| int | Draw () |
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| int | ctrlJoint (J3DJoint *, J3DModel *) |
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| bool | checkStartUp () |
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| void | reset () |
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| int | setAction (actionFunc) |
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| void | checkArenaInfo () |
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| bool | checkArenaSub (fopAc_ac_c *) |
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| void | setOnToArena (f32) |
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| bool | wait (void *) |
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| bool | talk (void *) |
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| bool | demo (void *) |
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| bool | gotoArena (void *) |
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| bool | gotoLiving (void *) |
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| bool | sumouReady (void *) |
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| bool | sumouWait (void *) |
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| bool | checkOutOfArenaP () |
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| bool | setNextAction () |
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| bool | sumouPunchHit (void *) |
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| bool | sumouPunchChaseHit (void *) |
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| bool | sumouPunchMiss (void *) |
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| bool | checkOutOfArenaW () |
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| cXyz | getJointPos (int) |
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| bool | sumouPunchDraw (void *) |
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| bool | sumouTackleHit (void *) |
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| bool | sumouTackleMiss (void *) |
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| bool | sumouTackleDraw (void *) |
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| bool | sumouSideStep (void *) |
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| bool | sumouLostBalance (void *) |
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| bool | sumouPunchShock (void *) |
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| bool | sumouPunchChaseShock (void *) |
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| bool | sumouPunchStagger (void *) |
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| bool | sumouTackleShock (void *) |
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| bool | sumouTackleStagger (void *) |
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| bool | sumouTackleStaggerRelease (void *) |
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| bool | sumouTacklePush (void *) |
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| bool | sumouTackleRelease (void *) |
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| bool | demoSumouReady (void *) |
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| bool | demoSumouWin (void *) |
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| bool | demoSumouLose (void *) |
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| bool | demoSumouWin2 (void *) |
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| bool | demoSumouLose2 (void *) |
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| bool | demoSumouUnilateralWin (void *) |
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| bool | demoTalkAfterLose (void *) |
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| BOOL | EvCut_grDSEntry (int) |
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| BOOL | EvCut_grDSEntry2 (int) |
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| BOOL | EvCut_grDSEntry3_4 (int) |
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| BOOL | EvCut_grDSEntry5 (int) |
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| BOOL | EvCut_grDSLose (int) |
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| void | setWrestlerVoice () |
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| void | playMotion () |
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| void | lookat () |
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| virtual | ~daNpcWrestler_c () |
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| void | setParam () |
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| BOOL | main () |
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| BOOL | ctrlBtk () |
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| void | adjustShapeAngle () |
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| void | setAttnPos () |
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| bool | setExpressionAnm (int, bool) |
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| bool | setExpressionBtp (int) |
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| void | setExpression (int, f32) |
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| void | setMotionAnm (int, f32) |
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| void | setMotion (int, f32, int) |
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| BOOL | drawDbgInfo () |
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| void | drawOtherMdls () |
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| s16 | getMessageNo () |
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| int | getWrestlerAction () |
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| u8 | getType () |
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| u8 | getWrestlerType () |
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| bool | chkAction (actionFunc i_action) |
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| bool | selectAction () |
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| s8 | getArenaNo () |
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| u32 | getStatusNo () |
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| void | setLookMode (int) |
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| BOOL | chkFindPlayer () |
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| BOOL | step (s16, int) |
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| bool | setTalkAngle () |
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| void | setStepAngle () |
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| void | setExpressionTalkAfter () |
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| void | initTalkAngle () |
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| void | setNextSumouEvent (int) |
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| void | setBackToLiving () |
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| void | offWrestlerNoDraw () |
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| void | onWrestlerNoDraw () |
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| void | initDemoCamera_ArenaSide () |
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| void | sumouAI () |
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| s16 | oppositeToPlayer () |
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| void | correctGraspPosAngle (bool) |
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| void | initDemoCamera_ReadyLink () |
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| void | initDemoCamera_ReadyWrestler () |
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| void | playExpression () |
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| | daNpcF_c () |
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| BOOL | execute () |
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| int | draw (BOOL, BOOL, f32, _GXColorS10 *, BOOL) |
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| void | initialize () |
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| J3DAnmTransformKey * | getTrnsfrmKeyAnmP (char *, int) |
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| J3DAnmTexPattern * | getTexPtrnAnmP (char *, int) |
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| J3DAnmTextureSRTKey * | getTexSRTKeyAnmP (char *, int) |
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| J3DAnmTevRegKey * | getTevRegKeyAnmP (char *, int) |
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| BOOL | setMcaMorfAnm (J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end) |
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| BOOL | setBckAnm (J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify) |
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| BOOL | setBtpAnm (J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
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| BOOL | setBtkAnm (J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
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| BOOL | setBrkAnm (J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
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| void | setEnvTevColor () |
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| void | setRoomNo () |
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| BOOL | chkEndAnm (f32) |
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| BOOL | chkEndAnm (J3DFrameCtrl *, f32) |
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| BOOL | playAllAnm () |
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| void | playExpressionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
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| void | playMotionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
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| void | setLookatMtx (int, int *, f32) |
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| BOOL | hitChk2 (dCcD_Cyl *, BOOL, BOOL) |
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| void | setDamage (int, int, int) |
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| int | ctrlMsgAnm (int &, int &, fopAc_ac_c *, BOOL) |
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| void | orderEvent (int, char *, u16, u16, u8, u16) |
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| void | changeEvent (char *, char *, u16, u16) |
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| BOOL | chkActorInSight (fopAc_ac_c *, f32) |
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| BOOL | chkActorInArea (fopAc_ac_c *, cXyz, cXyz, s16) |
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| BOOL | chkActorInAttnArea (fopAc_ac_c *, fopAc_ac_c *, int) |
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| BOOL | initTalk (int, fopAc_ac_c **) |
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| BOOL | talkProc (int *, BOOL, fopAc_ac_c **) |
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| BOOL | turn (s16, f32, int) |
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| BOOL | step (s16, int, int, int) |
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| void | setAngle (s16) |
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| u8 | getDistTableIdx (int, int) |
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| fopAc_ac_c * | getEvtAreaTagP (int, int) |
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| fopAc_ac_c * | getAttnActorP (BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL) |
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| BOOL | chkActorInSight2 (fopAc_ac_c *, f32, s16) |
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| BOOL | chkPointInArea (cXyz, cXyz, f32, f32, f32, s16) |
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| BOOL | chkPointInArea (cXyz, cXyz, cXyz, s16) |
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| cXyz | getAttentionPos (fopAc_ac_c *) |
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| BOOL | chkFindPlayer2 (BOOL, s16) |
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| void | setHitodamaPrtcl () |
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| virtual | ~daNpcF_c () |
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| virtual void | setMtx () |
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| virtual void | setMtx2 () |
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| virtual void | setCollisions () |
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| BOOL | chkActorInSpeakArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
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| BOOL | chkPlayerInSpeakArea (fopAc_ac_c *i_actor) |
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| BOOL | chkActorInTalkArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
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| BOOL | chkPlayerInTalkArea (fopAc_ac_c *i_actor) |
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| BOOL | checkHide () |
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| void | setIntDemander (fopAc_ac_c *i_actor) |
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| void | setIntFlowNodeNo (int i_flowNodeNo) |
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| void | setCutType (int i_cutType) |
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| void | onInterrupt (u8 param_0) |
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| void | onHide () |
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| void | offHide () |
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| | fopAc_ac_c () |
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| | ~fopAc_ac_c () |
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