Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcWrestler_c Class Reference

Goron (Fat) More...

#include <d_a_npc_wrestler.h>

+ Inheritance diagram for daNpcWrestler_c:
+ Collaboration diagram for daNpcWrestler_c:

Public Member Functions

 daNpcWrestler_c ()
 
void Create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void createHeapCallBack (fopAc_ac_c *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void checkStartUp ()
 
void reset ()
 
void setAction (bool(daNpcWrestler_c::*)(void *))
 
void checkArenaInfo ()
 
void checkArenaSub (fopAc_ac_c *)
 
void setOnToArena (f32)
 
void wait (void *)
 
void talk (void *)
 
void demo (void *)
 
void gotoArena (void *)
 
void gotoLiving (void *)
 
void sumouReady (void *)
 
void sumouWait (void *)
 
void checkOutOfArenaP ()
 
void setNextAction ()
 
void sumouPunchHit (void *)
 
void sumouPunchChaseHit (void *)
 
void sumouPunchMiss (void *)
 
void checkOutOfArenaW ()
 
void getJointPos (int)
 
void sumouPunchDraw (void *)
 
void sumouTackleHit (void *)
 
void sumouTackleMiss (void *)
 
void sumouTackleDraw (void *)
 
void sumouSideStep (void *)
 
void sumouLostBalance (void *)
 
void sumouPunchShock (void *)
 
void sumouPunchChaseShock (void *)
 
void sumouPunchStagger (void *)
 
void sumouTackleShock (void *)
 
void sumouTackleStagger (void *)
 
void sumouTackleStaggerRelease (void *)
 
void sumouTacklePush (void *)
 
void sumouTackleRelease (void *)
 
void demoSumouReady (void *)
 
void demoSumouWin (void *)
 
void demoSumouLose (void *)
 
void demoSumouWin2 (void *)
 
void demoSumouLose2 (void *)
 
void demoSumouUnilateralWin (void *)
 
void demoTalkAfterLose (void *)
 
void EvCut_grDSEntry (int)
 
void EvCut_grDSEntry2 (int)
 
void EvCut_grDSEntry3_4 (int)
 
void EvCut_grDSEntry5 (int)
 
void EvCut_grDSLose (int)
 
void setWrestlerVoice ()
 
void playMotion ()
 
void lookat ()
 
 ~daNpcWrestler_c ()
 
void setParam ()
 
BOOL main ()
 
BOOL ctrlBtk ()
 
void adjustShapeAngle ()
 
void setAttnPos ()
 
bool setExpressionAnm (int, bool)
 
bool setExpressionBtp (int)
 
void setExpression (int, f32)
 
bool setMotionAnm (int, f32)
 
void setMotion (int, f32, int)
 
BOOL drawDbgInfo ()
 
void drawOtherMdls ()
 
int getWrestlerAction ()
 
u8 getType ()
 
u8 getWrestlerType ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static u8 mEvtSeqList [84]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

u8 field_0xb48 [0xE74 - 0x568]
 
int mWrestlerAction
 
u8 field_0xe78 [0xEA0 - 0xE78]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

Goron (Fat)

Constructor & Destructor Documentation

◆ daNpcWrestler_c()

daNpcWrestler_c::daNpcWrestler_c ( )

◆ ~daNpcWrestler_c()

daNpcWrestler_c::~daNpcWrestler_c ( )

Member Function Documentation

◆ adjustShapeAngle()

void daNpcWrestler_c::adjustShapeAngle ( )

◆ checkArenaInfo()

void daNpcWrestler_c::checkArenaInfo ( )

◆ checkArenaSub()

void daNpcWrestler_c::checkArenaSub ( fopAc_ac_c param_0)

◆ checkOutOfArenaP()

void daNpcWrestler_c::checkOutOfArenaP ( )

◆ checkOutOfArenaW()

void daNpcWrestler_c::checkOutOfArenaW ( )

◆ checkStartUp()

void daNpcWrestler_c::checkStartUp ( )

◆ Create()

void daNpcWrestler_c::Create ( )

◆ CreateHeap()

void daNpcWrestler_c::CreateHeap ( )

◆ createHeapCallBack()

void daNpcWrestler_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ ctrlBtk()

BOOL daNpcWrestler_c::ctrlBtk ( )

◆ ctrlJoint()

void daNpcWrestler_c::ctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ ctrlJointCallBack()

void daNpcWrestler_c::ctrlJointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ Delete()

void daNpcWrestler_c::Delete ( )

◆ demo()

void daNpcWrestler_c::demo ( void param_0)

◆ demoSumouLose()

void daNpcWrestler_c::demoSumouLose ( void param_0)

◆ demoSumouLose2()

void daNpcWrestler_c::demoSumouLose2 ( void param_0)

◆ demoSumouReady()

void daNpcWrestler_c::demoSumouReady ( void param_0)

◆ demoSumouUnilateralWin()

void daNpcWrestler_c::demoSumouUnilateralWin ( void param_0)

◆ demoSumouWin()

void daNpcWrestler_c::demoSumouWin ( void param_0)

◆ demoSumouWin2()

void daNpcWrestler_c::demoSumouWin2 ( void param_0)

◆ demoTalkAfterLose()

void daNpcWrestler_c::demoTalkAfterLose ( void param_0)

◆ Draw()

void daNpcWrestler_c::Draw ( )

◆ drawDbgInfo()

BOOL daNpcWrestler_c::drawDbgInfo ( )

◆ drawOtherMdls()

void daNpcWrestler_c::drawOtherMdls ( )

◆ EvCut_grDSEntry()

void daNpcWrestler_c::EvCut_grDSEntry ( int  param_0)

◆ EvCut_grDSEntry2()

void daNpcWrestler_c::EvCut_grDSEntry2 ( int  param_0)

◆ EvCut_grDSEntry3_4()

void daNpcWrestler_c::EvCut_grDSEntry3_4 ( int  param_0)

◆ EvCut_grDSEntry5()

void daNpcWrestler_c::EvCut_grDSEntry5 ( int  param_0)

◆ EvCut_grDSLose()

void daNpcWrestler_c::EvCut_grDSLose ( int  param_0)

◆ Execute()

void daNpcWrestler_c::Execute ( )

◆ getJointPos()

void daNpcWrestler_c::getJointPos ( int  param_0)

◆ getType()

u8 daNpcWrestler_c::getType ( )
inline

◆ getWrestlerAction()

int daNpcWrestler_c::getWrestlerAction ( )
inline

◆ getWrestlerType()

u8 daNpcWrestler_c::getWrestlerType ( )
inline

◆ gotoArena()

void daNpcWrestler_c::gotoArena ( void param_0)

◆ gotoLiving()

void daNpcWrestler_c::gotoLiving ( void param_0)

◆ lookat()

void daNpcWrestler_c::lookat ( )

◆ main()

BOOL daNpcWrestler_c::main ( )

◆ playMotion()

void daNpcWrestler_c::playMotion ( )

◆ reset()

void daNpcWrestler_c::reset ( )

◆ setAction()

void daNpcWrestler_c::setAction ( bool(daNpcWrestler_c::*)(void *)  param_0)

◆ setAttnPos()

void daNpcWrestler_c::setAttnPos ( )

◆ setExpression()

void daNpcWrestler_c::setExpression ( int  param_0,
f32  param_1 
)

◆ setExpressionAnm()

bool daNpcWrestler_c::setExpressionAnm ( int  param_0,
bool  param_1 
)

◆ setExpressionBtp()

bool daNpcWrestler_c::setExpressionBtp ( int  param_0)

◆ setMotion()

void daNpcWrestler_c::setMotion ( int  param_0,
f32  param_1,
int  param_2 
)

◆ setMotionAnm()

bool daNpcWrestler_c::setMotionAnm ( int  param_0,
f32  param_1 
)

◆ setNextAction()

void daNpcWrestler_c::setNextAction ( )

◆ setOnToArena()

void daNpcWrestler_c::setOnToArena ( f32  param_0)

◆ setParam()

void daNpcWrestler_c::setParam ( )

◆ setWrestlerVoice()

void daNpcWrestler_c::setWrestlerVoice ( )

◆ sumouLostBalance()

void daNpcWrestler_c::sumouLostBalance ( void param_0)

◆ sumouPunchChaseHit()

void daNpcWrestler_c::sumouPunchChaseHit ( void param_0)

◆ sumouPunchChaseShock()

void daNpcWrestler_c::sumouPunchChaseShock ( void param_0)

◆ sumouPunchDraw()

void daNpcWrestler_c::sumouPunchDraw ( void param_0)

◆ sumouPunchHit()

void daNpcWrestler_c::sumouPunchHit ( void param_0)

◆ sumouPunchMiss()

void daNpcWrestler_c::sumouPunchMiss ( void param_0)

◆ sumouPunchShock()

void daNpcWrestler_c::sumouPunchShock ( void param_0)

◆ sumouPunchStagger()

void daNpcWrestler_c::sumouPunchStagger ( void param_0)

◆ sumouReady()

void daNpcWrestler_c::sumouReady ( void param_0)

◆ sumouSideStep()

void daNpcWrestler_c::sumouSideStep ( void param_0)

◆ sumouTackleDraw()

void daNpcWrestler_c::sumouTackleDraw ( void param_0)

◆ sumouTackleHit()

void daNpcWrestler_c::sumouTackleHit ( void param_0)

◆ sumouTackleMiss()

void daNpcWrestler_c::sumouTackleMiss ( void param_0)

◆ sumouTacklePush()

void daNpcWrestler_c::sumouTacklePush ( void param_0)

◆ sumouTackleRelease()

void daNpcWrestler_c::sumouTackleRelease ( void param_0)

◆ sumouTackleShock()

void daNpcWrestler_c::sumouTackleShock ( void param_0)

◆ sumouTackleStagger()

void daNpcWrestler_c::sumouTackleStagger ( void param_0)

◆ sumouTackleStaggerRelease()

void daNpcWrestler_c::sumouTackleStaggerRelease ( void param_0)

◆ sumouWait()

void daNpcWrestler_c::sumouWait ( void param_0)

◆ talk()

void daNpcWrestler_c::talk ( void param_0)

◆ wait()

void daNpcWrestler_c::wait ( void param_0)

Member Data Documentation

◆ field_0xb48

u8 daNpcWrestler_c::field_0xb48[0xE74 - 0x568]
private

◆ field_0xe78

u8 daNpcWrestler_c::field_0xe78[0xEA0 - 0xE78]
private

◆ mEvtSeqList

SECTION_DATA u8 daNpcWrestler_c::mEvtSeqList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ mWrestlerAction

int daNpcWrestler_c::mWrestlerAction
private

The documentation for this class was generated from the following files: