Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_formation_mng.h>
Public Member Functions | |
~FmtPos_c () | |
FmtPos_c () | |
Public Member Functions inherited from daFmtMng_Path_c | |
bool | checkPathEnd (cXyz, f32) |
bool | checkPoint (cXyz, f32) |
bool | isPathClose () |
s8 | getArg0 () |
s8 | getArg1 () |
void | chgDir () |
void | setPath (int param_1, int param_2, cXyz *param_3) |
void | getStartPoint (Vec *param_1, SVec *param_2) |
void | getTargetPoint (Vec *param_1) |
int | decIndex (int param_1) |
int | incIndex (int param_1) |
void | setNextPoint () |
void | setNextPoint (cXyz *param_1) |
Public Attributes | |
cXyz | field_0x10 |
s16 | field_0x1c |
s16 | field_0x1e |
Public Attributes inherited from daFmtMng_Path_c | |
dPath * | mPath |
int | field_0x4 |
f32 | field_0x8 |
s8 | field_0xc |
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inline |
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inline |
cXyz FmtPos_c::field_0x10 |
s16 FmtPos_c::field_0x1c |
s16 FmtPos_c::field_0x1e |