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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Metal Box. More...
#include <d_a_obj_metalbox.h>
Public Member Functions | |
void | initBaseMtx () |
void | setBaseMtx () |
int | Create () |
int | CreateHeap () |
int | create () |
int | Execute (f32(**)[3][4]) |
int | Draw () |
int | Delete () |
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dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | Execute (Mtx **) |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
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fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
request_of_phase_process_class | mPhase |
J3DModel * | mpModel |
dBgS_ObjAcch | mAcch |
dBgS_AcchCir | mAcchCir |
dCcD_Stts | mStts |
dCcD_Cyl | mCyl |
u8 | field_0x804 [0x944 - 0x93c] |
Metal Box.
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Reimplemented from dBgS_MoveBgActor.
int daObjMBox_c::create | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
int daObjMBox_c::Execute | ( | f32(**) | param_0[3][4] | ) |
void daObjMBox_c::initBaseMtx | ( | ) |
void daObjMBox_c::setBaseMtx | ( | ) |
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