Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
struct | TAdaptor_actor |
struct | TAdaptor_ambientLight |
struct | TAdaptor_camera |
struct | TAdaptor_fog |
struct | TAdaptor_light |
struct | TAdaptor_object_ |
struct | TCreateObject |
struct | TVariableValueOutput_object_ |
Typedefs | |
typedef JStudio::TObject *(* | ObjCreateFuncT) (const JStudio::stb::data::TParse_TBlock_object &, JStage::TObject *, const JStage::TSystem *) |
typedef JStudio::TObject *(* JStudio_JStage::ObjCreateFuncT) (const JStudio::stb::data::TParse_TBlock_object &, JStage::TObject *, const JStage::TSystem *) |
bool JStudio_JStage::transform_toGlobalFromLocal | ( | f32(*) | param_1[4], |
JStudio::TControl::TTransform_position const & | param_2, | ||
JStage::TObject const * | param_3, | ||
u32 | param_4 | ||
) |
bool JStudio_JStage::transform_toGlobalFromLocal | ( | f32(*) | param_1[4], |
JStudio::TControl::TTransform_translation_rotation_scaling const & | param_2, | ||
JStage::TObject const * | param_3, | ||
u32 | param_4 | ||
) |
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inline |
bool JStudio_JStage::transform_toLocalFromGlobal | ( | f32(*) | param_1[4], |
JStudio::TControl::TTransform_position const & | param_2, | ||
JStage::TObject const * | param_3, | ||
u32 | param_4 | ||
) |
bool JStudio_JStage::transform_toLocalFromGlobal | ( | f32(*) | param_1[4], |
JStudio::TControl::TTransform_translation_rotation_scaling const & | param_2, | ||
JStage::TObject const * | param_3, | ||
u32 | param_4 | ||
) |