Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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e_ba_class Class Reference

Keese. More...

#include <d_a_e_ba.h>

+ Collaboration diagram for e_ba_class:

Public Types

enum  Type { TYPE_NORMAL , TYPE_FIRE , TYPE_ICE }
 
enum  HomeType { HOME_ROOF , HOME_FLY , HOME_APPEAR }
 
enum  Action {
  ACT_ROOF , ACT_FIGHT_FLY , ACT_FIGHT , ACT_ATTACK ,
  ACT_RETURN , ACT_FLY , ACT_PATH_FLY , ACT_CHANCE = 10 ,
  ACT_WOLFBITE = 13 , ACT_WIND , ACT_APPEAR
}
 
enum  Animation {
  ANM_APPEAR = 4 , ANM_DEAD , ANM_FLY , ANM_FURA2 ,
  ANM_HOLDWAIT , ANM_HOVERING , ANM_WAIT
}
 

Public Attributes

fopEn_enemy_c mEnemy
 
request_of_phase_process_class mPhase
 
u8 mHomeType
 
u8 mDistanceParam
 
u8 mType
 
u8 mPathIndex
 
char * mArcName
 
u8 field_0x5bc
 
s8 mPathPoint
 
s8 mPathStep
 
dPathmpPath
 
mDoExt_McaMorfSOmpMorf
 
Z2CreatureEnemy mCreatureSound
 
int mAnm
 
s16 mCounter
 
s16 mAction
 
s16 mMode
 
cXyz mTargetPos
 
s16 mPlayerAngleY
 
f32 mPlayerDistanceXZ
 
f32 mFightFlyDistance
 
f32 mSpeedRatio
 
f32 mBaseAngleSpeed
 
f32 mKnockbackSpeed
 
s16 mKnockbackAngle
 
csXyz mChanceAngle
 
s8 mIsDying
 
s16 mTimer [4]
 
s16 mIFrames
 
cXyz field_0x6b0
 
cXyz mWindOffset
 
s16 mWindSpinSpeed
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mStts
 
dCcD_Sph mSph
 
dCcU_AtInfo mAtInfo
 
u32 mSmokeKey1
 
u32 mSmokeKey2
 
u32 mParticleKey [4]
 
u8 field_0xa94 [0xc]
 
bool mHIOInit
 

Detailed Description

Keese.

Member Enumeration Documentation

◆ Action

Enumerator
ACT_ROOF 
ACT_FIGHT_FLY 
ACT_FIGHT 
ACT_ATTACK 
ACT_RETURN 
ACT_FLY 
ACT_PATH_FLY 
ACT_CHANCE 
ACT_WOLFBITE 
ACT_WIND 
ACT_APPEAR 

◆ Animation

Enumerator
ANM_APPEAR 
ANM_DEAD 
ANM_FLY 
ANM_FURA2 
ANM_HOLDWAIT 
ANM_HOVERING 
ANM_WAIT 

◆ HomeType

Enumerator
HOME_ROOF 
HOME_FLY 
HOME_APPEAR 

◆ Type

Enumerator
TYPE_NORMAL 
TYPE_FIRE 
TYPE_ICE 

Member Data Documentation

◆ field_0x5bc

u8 e_ba_class::field_0x5bc

◆ field_0x6b0

cXyz e_ba_class::field_0x6b0

◆ field_0xa94

u8 e_ba_class::field_0xa94[0xc]

◆ mAcch

dBgS_ObjAcch e_ba_class::mAcch

◆ mAcchCir

dBgS_AcchCir e_ba_class::mAcchCir

◆ mAction

s16 e_ba_class::mAction

◆ mAnm

int e_ba_class::mAnm

◆ mArcName

char* e_ba_class::mArcName

◆ mAtInfo

dCcU_AtInfo e_ba_class::mAtInfo

◆ mBaseAngleSpeed

f32 e_ba_class::mBaseAngleSpeed

◆ mChanceAngle

csXyz e_ba_class::mChanceAngle

◆ mCounter

s16 e_ba_class::mCounter

◆ mCreatureSound

Z2CreatureEnemy e_ba_class::mCreatureSound

◆ mDistanceParam

u8 e_ba_class::mDistanceParam

◆ mEnemy

fopEn_enemy_c e_ba_class::mEnemy

◆ mFightFlyDistance

f32 e_ba_class::mFightFlyDistance

◆ mHIOInit

bool e_ba_class::mHIOInit

◆ mHomeType

u8 e_ba_class::mHomeType

◆ mIFrames

s16 e_ba_class::mIFrames

◆ mIsDying

s8 e_ba_class::mIsDying

◆ mKnockbackAngle

s16 e_ba_class::mKnockbackAngle

◆ mKnockbackSpeed

f32 e_ba_class::mKnockbackSpeed

◆ mMode

s16 e_ba_class::mMode

◆ mParticleKey

u32 e_ba_class::mParticleKey[4]

◆ mPathIndex

u8 e_ba_class::mPathIndex

◆ mPathPoint

s8 e_ba_class::mPathPoint

◆ mPathStep

s8 e_ba_class::mPathStep

◆ mPhase

request_of_phase_process_class e_ba_class::mPhase

◆ mPlayerAngleY

s16 e_ba_class::mPlayerAngleY

◆ mPlayerDistanceXZ

f32 e_ba_class::mPlayerDistanceXZ

◆ mpMorf

mDoExt_McaMorfSO* e_ba_class::mpMorf

◆ mpPath

dPath* e_ba_class::mpPath

◆ mSmokeKey1

u32 e_ba_class::mSmokeKey1

◆ mSmokeKey2

u32 e_ba_class::mSmokeKey2

◆ mSpeedRatio

f32 e_ba_class::mSpeedRatio

◆ mSph

dCcD_Sph e_ba_class::mSph

◆ mStts

dCcD_Stts e_ba_class::mStts

◆ mTargetPos

cXyz e_ba_class::mTargetPos

◆ mTimer

s16 e_ba_class::mTimer[4]

◆ mType

u8 e_ba_class::mType

◆ mWindOffset

cXyz e_ba_class::mWindOffset

◆ mWindSpinSpeed

s16 e_ba_class::mWindSpinSpeed

The documentation for this class was generated from the following file: