Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
dCamera_c::FixedFrameEvData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::FixedFrameEvData:

Public Attributes

bool field_0x0
 
cXyz field_0x4
 
cXyz field_0x10
 
f32 field_0x1c
 
f32 field_0x20
 
fopAc_ac_cmpRelActor
 
char mRelUseMask [4]
 
int mTimer
 
bool field_0x30
 
cXyz mBasePos
 

Member Data Documentation

◆ field_0x0

bool dCamera_c::FixedFrameEvData::field_0x0

◆ field_0x10

cXyz dCamera_c::FixedFrameEvData::field_0x10

◆ field_0x1c

f32 dCamera_c::FixedFrameEvData::field_0x1c

◆ field_0x20

f32 dCamera_c::FixedFrameEvData::field_0x20

◆ field_0x30

bool dCamera_c::FixedFrameEvData::field_0x30

◆ field_0x4

cXyz dCamera_c::FixedFrameEvData::field_0x4

◆ mBasePos

cXyz dCamera_c::FixedFrameEvData::mBasePos

◆ mpRelActor

fopAc_ac_c* dCamera_c::FixedFrameEvData::mpRelActor

◆ mRelUseMask

char dCamera_c::FixedFrameEvData::mRelUseMask[4]

◆ mTimer

int dCamera_c::FixedFrameEvData::mTimer

The documentation for this struct was generated from the following file: