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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_bg_s_chk.h>
Public Member Functions | |
dBgS_Chk () | |
cBgS_PolyPassChk * | GetPolyPassChkInfo () |
cBgS_GrpPassChk * | GetGrpPassChkInfo () |
virtual | ~dBgS_Chk () |
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void | SetObj () |
dBgS_PolyPassChk () | |
virtual | ~dBgS_PolyPassChk () |
bool | ChkArrow () |
bool | ChkBomb () |
bool | ChkBoomerang () |
bool | ChkCam () |
bool | ChkHorse () |
bool | ChkIronBall () |
bool | ChkLink () |
bool | ChkNoHorse () |
bool | ChkObj () |
bool | ChkRope () |
bool | ChkStatue () |
bool | ChkUnderwaterRoof () |
void | ClrBomb () |
void | ClrCam () |
void | ClrIronBall () |
void | ClrLink () |
void | ClrObj () |
void | ClrStatue () |
void | SetArrow () |
void | SetBomb () |
void | SetBoomerang () |
void | SetCam () |
void | SetHorse () |
void | SetIronBall () |
void | SetLink () |
void | SetObj () |
void | SetPassChkInfo (dBgS_PolyPassChk &chk) |
void | SetRope () |
void | SetStatue () |
void | SetUnderwaterRoof () |
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virtual | ~cBgS_PolyPassChk () |
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dBgS_GrpPassChk () | |
virtual | ~dBgS_GrpPassChk () |
void | OnWaterGrp () |
void | OnSpl () |
void | OffWaterGrp () |
void | OnNormalGrp () |
void | OffNormalGrp () |
void | OffFullGrp () |
void | OnAll () |
u32 | MaskNormalGrp () const |
u32 | MaskWaterGrp () const |
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virtual | ~cBgS_GrpPassChk () |
Additional Inherited Members | |
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enum | { NORMAL_GRP = 1 , WATER_GRP , FULL_GRP } |
dBgS_Chk::dBgS_Chk | ( | ) |
d_bg_s_chk.cpp BG Collision Check Base
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virtual |
cBgS_GrpPassChk * dBgS_Chk::GetGrpPassChkInfo | ( | ) |
cBgS_PolyPassChk * dBgS_Chk::GetPolyPassChkInfo | ( | ) |