Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JGeometry Namespace Reference

Classes

struct  SMatrix33C
 
struct  SMatrix34C
 
struct  SMatrix34C< f32 >
 
struct  TBox
 
struct  TBox2
 
struct  TBox< TVec2< f32 > >
 
struct  TMatrix34
 
struct  TPosition3
 
struct  TRotation3
 
struct  TUtil
 
struct  TUtil< double >
 
struct  TUtil< f32 >
 
struct  TVec2
 
struct  TVec3
 
struct  TVec3< double >
 
struct  TVec3< f32 >
 
struct  TVec3< s16 >
 

Typedefs

typedef TPosition3< TRotation3< TMatrix34< SMatrix34C< f32 > > > > TPosition3f32
 

Functions

void setTVec3f (const f32 *vec_a, f32 *vec_b)
 
void setTVec3f (const Vec &vec_a, Vec &vec_b)
 
float fsqrt_step (float mag)
 

Typedef Documentation

◆ TPosition3f32

Function Documentation

◆ fsqrt_step()

float JGeometry::fsqrt_step ( float  mag)
inline

◆ setTVec3f() [1/2]

void JGeometry::setTVec3f ( const f32 vec_a,
f32 vec_b 
)
inline

◆ setTVec3f() [2/2]

void JGeometry::setTVec3f ( const Vec vec_a,
Vec vec_b 
)
inline