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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Ghost Soldier. More...
#include <d_a_e_gs.h>
Collaboration diagram for e_gs_class:Public Attributes | |
| fopEn_enemy_c | enemy |
| request_of_phase_process_class | phase |
| s16 | mode |
| u8 | arg0 |
| u8 | arg1 |
| u8 | field_0x5B8 [0x5C8 - 0x5B8] |
| mDoExt_McaMorfSO * | model_morf |
| int | anm |
| mDoExt_invisibleModel | invisible_model |
| f32 | opacity |
| Z2CreatureEnemy | sound |
| s16 | lifetime |
| s16 | action |
| f32 | player_dist |
| s16 | angle_to_player |
| s16 | timers [4] |
| s16 | field_0x692 |
| dCcU_AtInfo | atInfo |
| u8 | hio_init |
Ghost Soldier.
| s16 e_gs_class::action |
| s16 e_gs_class::angle_to_player |
| int e_gs_class::anm |
| u8 e_gs_class::arg0 |
| u8 e_gs_class::arg1 |
| dCcU_AtInfo e_gs_class::atInfo |
| fopEn_enemy_c e_gs_class::enemy |
| u8 e_gs_class::field_0x5B8[0x5C8 - 0x5B8] |
| s16 e_gs_class::field_0x692 |
| u8 e_gs_class::hio_init |
| mDoExt_invisibleModel e_gs_class::invisible_model |
| s16 e_gs_class::lifetime |
| s16 e_gs_class::mode |
| mDoExt_McaMorfSO* e_gs_class::model_morf |
| f32 e_gs_class::opacity |
| request_of_phase_process_class e_gs_class::phase |
| f32 e_gs_class::player_dist |
| Z2CreatureEnemy e_gs_class::sound |
| s16 e_gs_class::timers[4] |