Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
e_gs_class Class Reference

Ghost Soldier. More...

#include <d_a_e_gs.h>

+ Collaboration diagram for e_gs_class:

Public Attributes

fopEn_enemy_c enemy
 
request_of_phase_process_class phase
 
s16 mode
 
u8 arg0
 
u8 arg1
 
u8 field_0x5B8 [0x5C8 - 0x5B8]
 
mDoExt_McaMorfSOmodel_morf
 
int anm
 
mDoExt_invisibleModel invisible_model
 
f32 opacity
 
Z2CreatureEnemy sound
 
s16 lifetime
 
s16 action
 
f32 player_dist
 
s16 angle_to_player
 
s16 timers [4]
 
s16 field_0x692
 
dCcU_AtInfo atInfo
 
u8 hio_init
 

Detailed Description

Ghost Soldier.

Member Data Documentation

◆ action

s16 e_gs_class::action

◆ angle_to_player

s16 e_gs_class::angle_to_player

◆ anm

int e_gs_class::anm

◆ arg0

u8 e_gs_class::arg0

◆ arg1

u8 e_gs_class::arg1

◆ atInfo

dCcU_AtInfo e_gs_class::atInfo

◆ enemy

fopEn_enemy_c e_gs_class::enemy

◆ field_0x5B8

u8 e_gs_class::field_0x5B8[0x5C8 - 0x5B8]

◆ field_0x692

s16 e_gs_class::field_0x692

◆ hio_init

u8 e_gs_class::hio_init

◆ invisible_model

mDoExt_invisibleModel e_gs_class::invisible_model

◆ lifetime

s16 e_gs_class::lifetime

◆ mode

s16 e_gs_class::mode

◆ model_morf

mDoExt_McaMorfSO* e_gs_class::model_morf

◆ opacity

f32 e_gs_class::opacity

◆ phase

request_of_phase_process_class e_gs_class::phase

◆ player_dist

f32 e_gs_class::player_dist

◆ sound

Z2CreatureEnemy e_gs_class::sound

◆ timers

s16 e_gs_class::timers[4]

The documentation for this class was generated from the following file: