Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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bee_s Struct Reference

#include <d_a_e_bee.h>

+ Collaboration diagram for bee_s:

Public Types

enum  Action {
  ACT_DEAD , ACT_FLY , ACT_FLY_HOME_A , ACT_FLY_HOME_B ,
  ACT_FAIL , ACT_START , ACT_HOME = 10
}
 

Public Member Functions

 bee_s ()
 
 ~bee_s ()
 

Public Attributes

J3DModelmpModel1
 
J3DModelmpModel2
 
J3DModelmpModel3
 
J3DModelmpModel4
 
cXyz mPos
 
cXyz mTarget
 
cXyz mSpeed
 
csXyz mAngle
 
f32 mSpeedF
 
f32 mScale
 
f32 mStartDistance
 
s16 mCounter
 
s16 mHomeTimer
 
s8 mAction
 
s8 mMode
 
s8 mIsFlying
 
u8 mTimer
 
bool mNoDraw
 
Z2SoundObjSimple mSound
 

Member Enumeration Documentation

◆ Action

Enumerator
ACT_DEAD 
ACT_FLY 
ACT_FLY_HOME_A 
ACT_FLY_HOME_B 
ACT_FAIL 
ACT_START 
ACT_HOME 

Constructor & Destructor Documentation

◆ bee_s()

bee_s::bee_s ( )
inline

◆ ~bee_s()

bee_s::~bee_s ( )
inline

Member Data Documentation

◆ mAction

s8 bee_s::mAction

◆ mAngle

csXyz bee_s::mAngle

◆ mCounter

s16 bee_s::mCounter

◆ mHomeTimer

s16 bee_s::mHomeTimer

◆ mIsFlying

s8 bee_s::mIsFlying

◆ mMode

s8 bee_s::mMode

◆ mNoDraw

bool bee_s::mNoDraw

◆ mpModel1

J3DModel* bee_s::mpModel1

◆ mpModel2

J3DModel* bee_s::mpModel2

◆ mpModel3

J3DModel* bee_s::mpModel3

◆ mpModel4

J3DModel* bee_s::mpModel4

◆ mPos

cXyz bee_s::mPos

◆ mScale

f32 bee_s::mScale

◆ mSound

Z2SoundObjSimple bee_s::mSound

◆ mSpeed

cXyz bee_s::mSpeed

◆ mSpeedF

f32 bee_s::mSpeedF

◆ mStartDistance

f32 bee_s::mStartDistance

◆ mTarget

cXyz bee_s::mTarget

◆ mTimer

u8 bee_s::mTimer

The documentation for this struct was generated from the following file: